class LayerWindow { public: bool one_enable; bool one_invert; bool two_enable; bool two_invert; unsigned mask; bool main_enable; bool sub_enable; uint8 main[256]; uint8 sub[256]; void render(bool screen); void serialize(serializer&); }; class ColorWindow { public: bool one_enable; bool one_invert; bool two_enable; bool two_invert; unsigned mask; unsigned main_mask; unsigned sub_mask; uint8 main[256]; uint8 sub[256]; void render(bool screen); void serialize(serializer&); };