using System; using System.Collections.Generic; using System.Linq; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public partial class NES : ISaveRam { public bool SaveRamModified { get { if (Board == null) return false; if (Board is FDS) return true; if (Board.SaveRam == null) return false; return true; } } public byte[] CloneSaveRam() { if (Board is FDS) return (Board as FDS).ReadSaveRam(); if (Board == null || Board.SaveRam == null) return null; return (byte[])Board.SaveRam.Clone(); } public void StoreSaveRam(byte[] data) { if (Board is FDS) { (Board as FDS).StoreSaveRam(data); return; } if (Board == null || Board.SaveRam == null) return; Array.Copy(data, Board.SaveRam, data.Length); } } }