#include #include "system.h" void *operator new(std::size_t n) { void *p = std::malloc(n); std::memset(p, 0, n); return p; } void operator delete(void *p) { std::free(p); } #define EXPORT extern "C" __declspec(dllexport) EXPORT CSystem *Create(const uint8 *game, uint32 gamesize, const uint8 *bios, uint32 biossize, int pagesize0, int pagesize1, int lowpass) { return new CSystem(game, gamesize, bios, biossize, pagesize0, pagesize1, lowpass); } EXPORT void Destroy(CSystem *s) { delete s; } EXPORT void Reset(CSystem *s) { s->Reset(); } EXPORT void Advance(CSystem *s, int buttons, uint32 *vbuff, int16 *sbuff, int *sbuffsize) { s->Advance(buttons, vbuff, sbuff, *sbuffsize); }