using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; using EMU7800.Core; namespace BizHawk.Emulation.Cores.Atari.Atari7800 { public partial class Atari7800 : IStatable { public bool BinarySaveStatesPreferred { get { return true; } } public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); } public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { byte[] core = null; if (ser.IsWriter) { var ms = new MemoryStream(); theMachine.Serialize(new BinaryWriter(ms)); ms.Close(); core = ms.ToArray(); } ser.BeginSection("Atari7800"); ser.Sync("core", ref core, false); ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.EndSection(); if (ser.IsReader) { theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false))); avProvider.ConnectToMachine(theMachine, GameInfo); } } } }