#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { D3D8Wrapper::IDirect3DVertexBuffer8::IDirect3DVertexBuffer8(D3D8Base::IDirect3DVertexBuffer8* realVertexBuffer) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) realVertexBuffer) { LOG("IDirect3DVertexBuffer8::IDirect3DVertexBuffer8( " << realVertexBuffer << " )\n"); m_pD3D = realVertexBuffer; } STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Lock(UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags) { LOG("IDirect3DVertexBuffer8::Lock( " << OffsetToLock << " , " << SizeToLock << " , " << ppbData << " , " << Flags << " ) [ " << this << " ]\n"); return m_pD3D->Lock(OffsetToLock,SizeToLock,ppbData,Flags); } STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Unlock() { LOG("IDirect3DVertexBuffer8::Unlock() [ " << this << " ]\n"); return m_pD3D->Unlock(); } STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::GetDesc(D3D8Base::D3DVERTEXBUFFER_DESC *pDesc) { LOG("IDirect3DVertexBuffer8::GetDesc( " << pDesc << " ) [ " << this << " ]\n"); return m_pD3D->GetDesc(pDesc); } } }