using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace BizHawk.Emulation.Consoles.Sega.Saturn { public class Yabause : IEmulator, IVideoProvider, ISyncSoundProvider { public static ControllerDefinition SaturnController = new ControllerDefinition { Name = "Saturn Controller", BoolButtons = { "Power", "Reset", "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Start", "P1 Z", "P1 Y", "P1 X", "P1 C", "P1 B", "P1 A", "P1 L", "P1 R", "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Start", "P2 Z", "P2 Y", "P2 X", "P2 C", "P2 B", "P2 A", "P2 L", "P2 R", } }; static Yabause AttachedCore = null; GCHandle VideoHandle; DiscSystem.Disc CD; GCHandle SoundHandle; bool Disposed = false; LibYabause.CDInterface.Init InitH; LibYabause.CDInterface.DeInit DeInitH; LibYabause.CDInterface.GetStatus GetStatusH; LibYabause.CDInterface.ReadTOC ReadTOCH; LibYabause.CDInterface.ReadSectorFAD ReadSectorFADH; LibYabause.CDInterface.ReadAheadFAD ReadAheadFADH; public Yabause(CoreComm CoreComm, DiscSystem.Disc CD) { CoreComm.RomStatusDetails = "Yeh"; this.CoreComm = CoreComm; this.CD = CD; Init(); } void Init() { if (AttachedCore != null) { AttachedCore.Dispose(); AttachedCore = null; } VideoHandle = GCHandle.Alloc(VideoBuffer, GCHandleType.Pinned); SoundHandle = GCHandle.Alloc(SoundBuffer, GCHandleType.Pinned); LibYabause.CDInterface CDInt = new LibYabause.CDInterface(); CDInt.InitFunc = InitH = new LibYabause.CDInterface.Init(CD_Init); CDInt.DeInitFunc = DeInitH = new LibYabause.CDInterface.DeInit(CD_DeInit); CDInt.GetStatusFunc = GetStatusH = new LibYabause.CDInterface.GetStatus(CD_GetStatus); CDInt.ReadTOCFunc = ReadTOCH = new LibYabause.CDInterface.ReadTOC(CD_ReadTOC); CDInt.ReadSectorFADFunc = ReadSectorFADH = new LibYabause.CDInterface.ReadSectorFAD(CD_ReadSectorFAD); CDInt.ReadAheadFADFunc = ReadAheadFADH = new LibYabause.CDInterface.ReadAheadFAD(CD_ReadAheadFAD); if (!LibYabause.libyabause_init(ref CDInt)) throw new Exception("libyabause_init() failed!"); LibYabause.libyabause_setvidbuff(VideoHandle.AddrOfPinnedObject()); LibYabause.libyabause_setsndbuff(SoundHandle.AddrOfPinnedObject()); AttachedCore = this; BufferWidth = 320; BufferHeight = 224; } public ControllerDefinition ControllerDefinition { get { return SaturnController; } } public IController Controller { get; set; } public void FrameAdvance(bool render, bool rendersound = true) { int w, h, nsamp; LibYabause.Buttons1 p11 = (LibYabause.Buttons1)0xff; LibYabause.Buttons2 p12 = (LibYabause.Buttons2)0xff; LibYabause.Buttons1 p21 = (LibYabause.Buttons1)0xff; LibYabause.Buttons2 p22 = (LibYabause.Buttons2)0xff; if (Controller["P1 A"]) p11 &= ~LibYabause.Buttons1.A; if (Controller["P1 B"]) p11 &= ~LibYabause.Buttons1.B; if (Controller["P1 C"]) p11 &= ~LibYabause.Buttons1.C; if (Controller["P1 Start"]) p11 &= ~LibYabause.Buttons1.S; if (Controller["P1 Left"]) p11 &= ~LibYabause.Buttons1.L; if (Controller["P1 Right"]) p11 &= ~LibYabause.Buttons1.R; if (Controller["P1 Up"]) p11 &= ~LibYabause.Buttons1.U; if (Controller["P1 Down"]) p11 &= ~LibYabause.Buttons1.D; if (Controller["P1 L"]) p12 &= ~LibYabause.Buttons2.L; if (Controller["P1 R"]) p12 &= ~LibYabause.Buttons2.R; if (Controller["P1 X"]) p12 &= ~LibYabause.Buttons2.X; if (Controller["P1 Y"]) p12 &= ~LibYabause.Buttons2.Y; if (Controller["P1 Z"]) p12 &= ~LibYabause.Buttons2.Z; if (Controller["P2 A"]) p21 &= ~LibYabause.Buttons1.A; if (Controller["P2 B"]) p21 &= ~LibYabause.Buttons1.B; if (Controller["P2 C"]) p21 &= ~LibYabause.Buttons1.C; if (Controller["P2 Start"]) p21 &= ~LibYabause.Buttons1.S; if (Controller["P2 Left"]) p21 &= ~LibYabause.Buttons1.L; if (Controller["P2 Right"]) p21 &= ~LibYabause.Buttons1.R; if (Controller["P2 Up"]) p21 &= ~LibYabause.Buttons1.U; if (Controller["P2 Down"]) p21 &= ~LibYabause.Buttons1.D; if (Controller["P2 L"]) p22 &= ~LibYabause.Buttons2.L; if (Controller["P2 R"]) p22 &= ~LibYabause.Buttons2.R; if (Controller["P2 X"]) p22 &= ~LibYabause.Buttons2.X; if (Controller["P2 Y"]) p22 &= ~LibYabause.Buttons2.Y; if (Controller["P2 Z"]) p22 &= ~LibYabause.Buttons2.Z; if (Controller["Reset"]) LibYabause.libyabause_softreset(); if (Controller["Power"]) { // TODO } LibYabause.libyabause_setpads(p11, p12, p21, p22); LibYabause.libyabause_frameadvance(out w, out h, out nsamp); BufferWidth = w; BufferHeight = h; SoundNSamp = nsamp; Frame++; LagCount++; //Console.WriteLine(nsamp); } public int Frame { get; private set; } public int LagCount { get; set; } public bool IsLagFrame { get { return true; } } public string SystemId { get { return "SAT"; } } public bool DeterministicEmulation { get { return true; } } public byte[] ReadSaveRam() { return new byte[0]; } public void StoreSaveRam(byte[] data) { } public void ClearSaveRam() { } public bool SaveRamModified { get; set; } public void ResetFrameCounter() { Frame = 0; LagCount = 0; } public void SaveStateText(System.IO.TextWriter writer) { } public void LoadStateText(System.IO.TextReader reader) { } public void SaveStateBinary(System.IO.BinaryWriter writer) { } public void LoadStateBinary(System.IO.BinaryReader reader) { } public byte[] SaveStateBinary() { return new byte[0]; } public CoreComm CoreComm { get; private set; } public IList MemoryDomains { get { throw new NotImplementedException(); } } public MemoryDomain MainMemory { get { throw new NotImplementedException(); } } public void Dispose() { if (!Disposed) { LibYabause.libyabause_setvidbuff(IntPtr.Zero); LibYabause.libyabause_setsndbuff(IntPtr.Zero); LibYabause.libyabause_deinit(); VideoHandle.Free(); SoundHandle.Free(); Disposed = true; } } #region IVideoProvider public IVideoProvider VideoProvider { get { return this; } } int[] VideoBuffer = new int[704 * 512]; public int[] GetVideoBuffer() { return VideoBuffer; } public int VirtualWidth { get; private set; } public int BufferWidth { get; private set; } public int BufferHeight { get; private set; } public int BackgroundColor { get { return unchecked((int)0xff000000); } } #endregion #region ISyncSoundProvider short[] SoundBuffer = new short[44100 * 2]; int SoundNSamp = 0; public void GetSamples(out short[] samples, out int nsamp) { nsamp = SoundNSamp; samples = SoundBuffer; } public void DiscardSamples() { } public ISoundProvider SoundProvider { get { return null; } } public ISyncSoundProvider SyncSoundProvider { get { return this; } } public bool StartAsyncSound() { return false; } public void EndAsyncSound() { } #endregion #region CD /// /// init cd functions /// /// /// 0 on success, -1 on failure int CD_Init(string unused) { return 0; } /// /// deinit cd functions /// void CD_DeInit() { } /// /// 0 = cd present, spinning /// 1 = cd present, not spinning /// 2 = no cd /// 3 = tray open /// /// int CD_GetStatus() { return 0; } /// /// read all TOC entries /// /// place to copy to /// number of bytes written. should be 408 (99 tracks, 3 specials) int CD_ReadTOC(IntPtr dest) { // this stuff from yabause's cdbase.c. don't ask me to explain it var TOC = CD.ReadTOC(); int[] rTOC = new int[102]; var ses = TOC.Sessions[0]; int ntrk = ses.Tracks.Count; for (int i = 0; i < 99; i++) { if (i < ntrk) { var trk = ses.Tracks[i]; uint t = (uint)trk.Indexes[1].aba; switch (trk.TrackType) { case DiscSystem.ETrackType.Audio: t |= 0x01000000; break; case DiscSystem.ETrackType.Mode1_2048: case DiscSystem.ETrackType.Mode1_2352: case DiscSystem.ETrackType.Mode2_2352: t |= 0x41000000; break; } rTOC[i] = (int)t; } else { rTOC[i] = unchecked((int)0xffffffff); } } rTOC[99] = (int)(rTOC[0] & 0xff000000 | 0x010000); rTOC[100] = (int)(rTOC[ntrk - 1] & 0xff000000 | (uint)(ntrk << 16)); rTOC[101] = (int)(rTOC[ntrk - 1] & 0xff000000 | (uint)(ses.length_aba)); Marshal.Copy(rTOC, 0, dest, 102); return 408; } /// /// read a sector, should be 2352 bytes /// /// /// /// int CD_ReadSectorFAD(int FAD, IntPtr dest) { byte[] data = new byte[2352]; try { CD.ReadABA_2352(FAD, data, 0); } catch (Exception e) { Console.WriteLine("CD_ReadSectorFAD: Managed Exception:\n" + e.ToString()); return 0; // failure } Marshal.Copy(data, 0, dest, 2352); return 1; // success } /// /// hint the next sector, for async loading /// /// void CD_ReadAheadFAD(int FAD) { // ignored for now } #endregion } }