#pragma once #include "base/basictypes.h" #include "file/file_util.h" // Basic virtual file system. Used to manage assets on Android, where we have to // read them manually out of the APK zipfile, while being able to run on other // platforms as well with the appropriate directory set-up. class AssetReader; void VFSRegister(const char *prefix, AssetReader *reader); void VFSShutdown(); // Use delete [] to release the returned memory. // Always allocates an extra zero byte at the end, so that it // can be used for text like shader sources. uint8_t *VFSReadFile(const char *filename, size_t *size); bool VFSGetFileListing(const char *path, std::vector *listing, const char *filter = 0); bool VFSGetFileInfo(const char *filename, FileInfo *fileInfo);