Controls
Controls
Controls window title
控制器
CtrlDisAsmView
Copy &address
(&A)複製地址
Copy instruction (&hex)
(&H)複製指令(十六進制型)
Copy instruction (&disasm)
(&D)複製指令(彙編型)
&Run to here
(&R)執行到此處
&Set Next Statement
(&S)設置下一語句
&Toggle breakpoint
(&T)鎖定斷點
&Follow branch
(&F)跟隨分支
Go to in &Memory View
(&M)轉到內存視圖
&Rename function...
(&R)重命名函數...
New function name
新函數名稱
New function name:
新函數名稱:
Warning
警告
No symbol selected
CtrlMemView
Go to in &disasm
(&D)轉到彙編視圖
&Copy value
(&C)複製值
C&hange value
Dump...
轉儲...
Set new value
設置新值
Set new value:
設置新值:
CtrlRegisterList
Go to in &memory view
(&M)轉到內存視圖
Go to in &disasm
(&D)轉到彙編視圖
&Copy value
(&C)複製值
C&hange...
(&H)更改...
Set new value
設置新值
Set new value:
設置新值:
Debugger_Disasm
Disassembler
Window title
反彙編器
Ctr:
計數器:
&Go to
(&G)轉到
&PC
(&P)PC寄存器
&LR
(&L)連接寄存器
Show VFPU
顯示VFPU
Regs
寄存器
Funcs
函數
&Go
(&G)轉到
Stop
停止
Step &Into
(&I)單步跟進
Step &Over
(&O)單步步過
S&kip
(&K)跳過
Next &HLE
(&H)下一HLE
Breakpoints
斷點
Address
地址
Clear All
清空所有
Callstack
調用棧
Display Lists
顯示列表
Id
Id
Status
狀態
Start Address
起始地址
Current Address
當前地址
Run
執行
Step
單步執行
Threads
線程
Name
名稱
Current PC
當前PC寄存器
Entry point
入口點
Remove breakpoint
移除斷點
Go to entry point
轉到入口點
Change status
Running
執行中
Wait
等待
Suspend
掛起
Show code
顯示代碼
Debugger_DisplayList
Dialog
對話框
DisplayList
Id
Id
Status
狀態
Start Address
起始地址
Current Address
當前地址
Run
執行
Stop
停止
Next DL
Commands
Step
單步執行
Next Draw
Goto PC
Textures
Address
地址
Width
Height
Format
Vertex Buffer
Coord Type
Number Morph
Number Weights
Has Weight
Has Position
Has Normal
Has Color
Has UV
Values
Next 20
Index Buffer
Idx
Value
Framebuffer
VAddress
Display :
Color
Depth
Zoom-
Zoom+
Run to here
Run to draw using this texture
Debugger_Memory
Dialog
對話框
Goto:
轉到:
Mode
模式
Normal
普通模式
Symbols
特徵符模式
Memory Viewer - %1
內存查看器 - %1
Debugger_MemoryTex
Dialog
對話框
TexAddr
TexBufWidth0
TexFormat
TexSize
ClutFormat
ClutAddr
ClutAddrUpper
LoadClut
TexMode
Read
Debugger_VFPU
VFPU
VFPU
Float
浮點型
HalfFloat
半浮點型
Hex
十六進制型
Bytes
字節型
Shorts
短整型
Ints
整型
GamePadDialog
Gamepad Configuration
手柄設置
GamePad List
手柄列表
Refresh
刷新
Select
選中
Gamepad Values :
手柄值:
TextLabel
TextLabel
TextLabel
Assign Gamepad input
指定該手柄
to PSP button/axis
作為PSP按鍵/搖桿輸入
Assign
指定
Press buttons on your gamePad to verify mapping :
按下手柄按鍵來確認鍵位映射:
<b>No gamepad</b>
<b>未發現手柄</b>
<b>Unknown gamepad</b>
<b>未識別的手柄</b>
Buttons
按鈕
Button %1
按鈕 %1
Axes
搖桿
%1 Neg
%1 Neg
Axes %1 Neg
Axes %1 Neg
%1 Pos
%1 Pos
Axes %1 Pos
Axes %1 Pos
Hats
Hats
<b>Current gamepad: %1</b>
<b>當前手柄: %1</b>
MainWindow
PPSSPP
PPSSPP
&File
(&F)文件
&Emulation
(&E)模擬
Debu&g
(&G)調試
&Options
(&O)選項
G3D
HLE
Default
默認
Lo&g Levels
(&G)日誌級別
&Language
(&L)語言選擇
&Video
(&V)視頻
&Anisotropic filtering
(&A)各向異性過濾
&Zoom
(&Z)縮放
Co&ntrols
(&N)控制
&Core
(&C)核心
&Help
(&H)幫助
&Open...
(&O)打開...
&Close
(&C)關閉
-
-
Quickload state
快速讀檔
F4
F4
Quicksave state
快速存檔
F2
F2
&Load State File...
(&L)讀取存檔...
&Save State File...
(&S)保存存檔...
E&xit
(&X)退出
&Run
(&R)運行
F7
F7
&Pause
(&P)暫停
F8
F8
R&eset
(&E)重置
&Interpreter
(&I)解釋器
&Slightly Faster Interpreter
(&S)較快的解釋器
&Dynarec
(&D)動態重編譯
Load &Map File...
(&M)讀取Map文件...
&Save Map File...
(&S)保存Map文件...
&Reset Symbol Table
(&R)重置符號表
&Disassembly
(&D)彙編視圖
Ctrl+D
Ctrl+D
&Log Console
(&L)查看控制台日誌
Ctrl+L
Ctrl+L
Memory &View...
(&V)內存視圖...
Ctrl+M
Ctrl+M
&Keyboard
(&K)鍵盤
&Toggle fullscreen
(&T)全屏
Show &debug statistics
(&D)顯示調試信息
I&gnore illegal reads/writes
(&G)忽略非法讀寫
&Gamepad
(&G)手柄
Run on loa&d
(&D)載入時運行
Show &FPS counter
(&F)顯示幀率計數器
S&tretch to display
(&T)拉伸顯示
&Sound emulation
(&S)模擬聲音
F11
F11
&Buffered Rendering
(&B)渲染緩衝
F5
F5
&Hardware Transform
(&H)硬件加速
F6
F6
&Linear Filtering
(&L)線性過濾
&Wireframe (experimental)
(&W)使用線框 (實驗性選項)
&Display Raw Framebuffer
(&D)顯示 Raw 原始緩衝
Screen &1x
&1倍窗口
Ctrl+1
Ctrl+1
Screen &2x
&2倍窗口
Ctrl+2
Ctrl+2
Screen &3x
&3倍窗口
Ctrl+3
Ctrl+3
Screen &4x
&4倍窗口
Ctrl+4
Ctrl+4
&Fast Memory (dynarec, unstable)
(&F)高速閃存 (動態重編譯,不穩定)
&Go to http://www.ppsspp.org/
(&G)轉到 http://www.ppsspp.org/
&About PPSSPP...
(&A)關於 PPSSPP...
&Use VBO
(&U)使用 VBO
Debug
調試
Warning
警告
Error
錯誤
Info
信息
D&ump next frame to log
(&U)將下一幀轉儲至日誌
&Vertex Cache
(&V)頂點緩存
Memory View Texture...
內存紋理視圖...
DisplayList...
Simple 2xAA
Off
關閉
2x
2x
4x
4x
8x
8x
16x
16x
Frameskip
Gamepad
You need to compile with SDL to have Gamepad support.
No translations
未翻譯
gamepadMapping
Cross
×
Circle
○
Square
□
Triangle
△
Left Trigger
L
Right Trigger
R
Start
開始
Select
選擇
Up
↑
Down
↓
Left
←
Right
→
Home
Home
Stick left
搖桿左
Stick right
搖桿右
Stick up
搖桿上
Stick bottom
搖桿下