Controls Controls Controls window title 控制器 CtrlDisAsmView Copy &address (&A)複製地址 Copy instruction (&hex) (&H)複製指令(十六進制型) Copy instruction (&disasm) (&D)複製指令(彙編型) &Run to here (&R)執行到此處 &Set Next Statement (&S)設置下一語句 &Toggle breakpoint (&T)鎖定斷點 &Follow branch (&F)跟隨分支 Go to in &Memory View (&M)轉到內存視圖 &Rename function... (&R)重命名函數... New function name 新函數名稱 New function name: 新函數名稱: Warning 警告 No symbol selected CtrlMemView Go to in &disasm (&D)轉到彙編視圖 &Copy value (&C)複製值 C&hange value Dump... 轉儲... Set new value 設置新值 Set new value: 設置新值: CtrlRegisterList Go to in &memory view (&M)轉到內存視圖 Go to in &disasm (&D)轉到彙編視圖 &Copy value (&C)複製值 C&hange... (&H)更改... Set new value 設置新值 Set new value: 設置新值: Debugger_Disasm Disassembler Window title 反彙編器 Ctr: 計數器: &Go to (&G)轉到 &PC (&P)PC寄存器 &LR (&L)連接寄存器 Show VFPU 顯示VFPU Regs 寄存器 Funcs 函數 &Go (&G)轉到 Stop 停止 Step &Into (&I)單步跟進 Step &Over (&O)單步步過 S&kip (&K)跳過 Next &HLE (&H)下一HLE Breakpoints 斷點 Address 地址 Clear All 清空所有 Callstack 調用棧 Display Lists 顯示列表 Id Id Status 狀態 Start Address 起始地址 Current Address 當前地址 Run 執行 Step 單步執行 Threads 線程 Name 名稱 Current PC 當前PC寄存器 Entry point 入口點 Remove breakpoint 移除斷點 Go to entry point 轉到入口點 Change status Running 執行中 Wait 等待 Suspend 掛起 Show code 顯示代碼 Debugger_DisplayList Dialog 對話框 DisplayList Id Id Status 狀態 Start Address 起始地址 Current Address 當前地址 Run 執行 Stop 停止 Next DL Commands Step 單步執行 Next Draw Goto PC Textures Address 地址 Width Height Format Vertex Buffer Coord Type Number Morph Number Weights Has Weight Has Position Has Normal Has Color Has UV Values Next 20 Index Buffer Idx Value Framebuffer VAddress Display : Color Depth Zoom- Zoom+ Run to here Run to draw using this texture Debugger_Memory Dialog 對話框 Goto: 轉到: Mode 模式 Normal 普通模式 Symbols 特徵符模式 Memory Viewer - %1 內存查看器 - %1 Debugger_MemoryTex Dialog 對話框 TexAddr TexBufWidth0 TexFormat TexSize ClutFormat ClutAddr ClutAddrUpper LoadClut TexMode Read Debugger_VFPU VFPU VFPU Float 浮點型 HalfFloat 半浮點型 Hex 十六進制型 Bytes 字節型 Shorts 短整型 Ints 整型 GamePadDialog Gamepad Configuration 手柄設置 GamePad List 手柄列表 Refresh 刷新 Select 選中 Gamepad Values : 手柄值: TextLabel TextLabel TextLabel Assign Gamepad input 指定該手柄 to PSP button/axis 作為PSP按鍵/搖桿輸入 Assign 指定 Press buttons on your gamePad to verify mapping : 按下手柄按鍵來確認鍵位映射: <b>No gamepad</b> <b>未發現手柄</b> <b>Unknown gamepad</b> <b>未識別的手柄</b> Buttons 按鈕 Button %1 按鈕 %1 Axes 搖桿 %1 Neg %1 Neg Axes %1 Neg Axes %1 Neg %1 Pos %1 Pos Axes %1 Pos Axes %1 Pos Hats Hats <b>Current gamepad: %1</b> <b>當前手柄: %1</b> MainWindow PPSSPP PPSSPP &File (&F)文件 &Emulation (&E)模擬 Debu&g (&G)調試 &Options (&O)選項 G3D HLE Default 默認 Lo&g Levels (&G)日誌級別 &Language (&L)語言選擇 &Video (&V)視頻 &Anisotropic filtering (&A)各向異性過濾 &Zoom (&Z)縮放 Co&ntrols (&N)控制 &Core (&C)核心 &Help (&H)幫助 &Open... (&O)打開... &Close (&C)關閉 - - Quickload state 快速讀檔 F4 F4 Quicksave state 快速存檔 F2 F2 &Load State File... (&L)讀取存檔... &Save State File... (&S)保存存檔... E&xit (&X)退出 &Run (&R)運行 F7 F7 &Pause (&P)暫停 F8 F8 R&eset (&E)重置 &Interpreter (&I)解釋器 &Slightly Faster Interpreter (&S)較快的解釋器 &Dynarec (&D)動態重編譯 Load &Map File... (&M)讀取Map文件... &Save Map File... (&S)保存Map文件... &Reset Symbol Table (&R)重置符號表 &Disassembly (&D)彙編視圖 Ctrl+D Ctrl+D &Log Console (&L)查看控制台日誌 Ctrl+L Ctrl+L Memory &View... (&V)內存視圖... Ctrl+M Ctrl+M &Keyboard (&K)鍵盤 &Toggle fullscreen (&T)全屏 Show &debug statistics (&D)顯示調試信息 I&gnore illegal reads/writes (&G)忽略非法讀寫 &Gamepad (&G)手柄 Run on loa&d (&D)載入時運行 Show &FPS counter (&F)顯示幀率計數器 S&tretch to display (&T)拉伸顯示 &Sound emulation (&S)模擬聲音 F11 F11 &Buffered Rendering (&B)渲染緩衝 F5 F5 &Hardware Transform (&H)硬件加速 F6 F6 &Linear Filtering (&L)線性過濾 &Wireframe (experimental) (&W)使用線框 (實驗性選項) &Display Raw Framebuffer (&D)顯示 Raw 原始緩衝 Screen &1x &1倍窗口 Ctrl+1 Ctrl+1 Screen &2x &2倍窗口 Ctrl+2 Ctrl+2 Screen &3x &3倍窗口 Ctrl+3 Ctrl+3 Screen &4x &4倍窗口 Ctrl+4 Ctrl+4 &Fast Memory (dynarec, unstable) (&F)高速閃存 (動態重編譯,不穩定) &Go to http://www.ppsspp.org/ (&G)轉到 http://www.ppsspp.org/ &About PPSSPP... (&A)關於 PPSSPP... &Use VBO (&U)使用 VBO Debug 調試 Warning 警告 Error 錯誤 Info 信息 D&ump next frame to log (&U)將下一幀轉儲至日誌 &Vertex Cache (&V)頂點緩存 Memory View Texture... 內存紋理視圖... DisplayList... Simple 2xAA Off 關閉 2x 2x 4x 4x 8x 8x 16x 16x Frameskip Gamepad You need to compile with SDL to have Gamepad support. No translations 未翻譯 gamepadMapping Cross × Circle Square Triangle Left Trigger L Right Trigger R Start 開始 Select 選擇 Up Down Left Right Home Home Stick left 搖桿左 Stick right 搖桿右 Stick up 搖桿上 Stick bottom 搖桿下