using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink { public partial class GBHawkLink : IInputPollable { public int LagCount { get { return _lagcount; } set { _lagcount = value; } } public bool IsLagFrame { get { return _islag; } set { _islag = value; } } public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem(); public bool _islag = true; private int _lagcount; } }