Controls
Controls
Controls window title
Einstellungen
CtrlDisAsmView
Copy &address
Copy instruction (&hex)
Copy instruction (&disasm)
&Run to here
&Set Next Statement
&Toggle breakpoint
&Follow branch
Go to in &Memory View
&Rename function...
New function name
New function name:
Warning
No symbol selected
CtrlMemView
Go to in &disasm
&Copy value
C&hange value
Dump...
Set new value
Set new value:
CtrlRegisterList
Go to in &memory view
Go to in &disasm
&Copy value
C&hange...
Set new value
Set new value:
Debugger_Disasm
Disassembler
Window title
Ctr:
&Go to
&PC
&LR
Show VFPU
Regs
Funcs
&Go
Stop
Step &Into
Step &Over
S&kip
Next &HLE
Breakpoints
Address
Clear All
Callstack
Display Lists
Id
Status
Start Address
Current Address
Threads
Name
Current PC
Entry point
Remove breakpoint
Go to entry point
Change status
Running
Wait
Suspend
Debugger_DisplayList
Dialog
DisplayList
Id
Status
Start Address
Current Address
Run
Start
Stop
Stop
Next DL
Commands
Step
Next Draw
Goto PC
Textures
Address
Width
Weite
Height
Höhe
Format
Vertex Buffer
Coord Type
Number Morph
Number Weights
Has Weight
Has Position
Has Normal
Has Color
Has UV
Values
Werte
Next 20
Index Buffer
Idx
Value
Framebuffer
VAddress
Display :
Color
Depth
Zoom-
Zoom+
Run to here
Run to draw using this texture
Debugger_Memory
Dialog
Goto:
Gehe zu:
Mode
Modus
Normal
Normal
Symbols
Symbole
Memory Viewer - %1
Debugger_MemoryTex
Dialog
TexAddr
TexBufWidth0
TexFormat
TexSize
ClutFormat
ClutAddr
ClutAddrUpper
LoadClut
TexMode
Read
Lesen
Debugger_VFPU
VFPU
Float
HalfFloat
Hex
Bytes
Shorts
Ints
GamePadDialog
Gamepad Configuration
GamePad List
Refresh
Select
Select
Gamepad Values :
TextLabel
Assign Gamepad input
to PSP button/axis
Assign
Press buttons on your gamePad to verify mapping :
<b>No gamepad</b>
<b>Unknown gamepad</b>
Buttons
Button %1
Axes
%1 Neg
Axes %1 Neg
%1 Pos
Axes %1 Pos
Hats
<b>Current gamepad: %1</b>
MainWindow
PPSSPP
PPSSPP
&File
&Datei
&Emulation
&Emulation
Debu&g
&Options
&Optionen
G3D
G3D
HLE
HLE
Default
Standard
Lo&g Levels
&Language
&Sprache
&Video
&Video
&Anisotropic filtering
&Anisotrope Filterung
&Zoom
&Zoom
Co&ntrols
Ta&stenbelegung
&Core
&Help
&Hilfe
&Open...
&Öffnen...
&Close
&Schließen
-
Quickload state
Schnellladen
F4
F4
Quicksave state
Schnellspeichern
F2
F2
&Load State File...
&Lade Spielstand...
&Save State File...
&Speichere Spielstand...
E&xit
B&ende
&Run
&Starte
F7
F7
&Pause
&Pause
F8
F8
R&eset
Z&urücksetzen
&Interpreter
&Interpreter
&Slightly Faster Interpreter
&etwas scnellerer Interpreter
&Dynarec
&Dynarec
Load &Map File...
Lade &Map Dateien...
&Save Map File...
&Speichere Map Dateien...
&Reset Symbol Table
&Setze Symboltabelle zurück
&Disassembly
Ctrl+D
Strg+D
&Log Console
&Log Konsole
Ctrl+L
Strg+L
Memory &View...
Ctrl+M
Strg+M
&Keyboard
&Tastatur
&Toggle fullscreen
&Vollbild
Show &debug statistics
Zeige &debug Statistiken
I&gnore illegal reads/writes
&Gamepad
&Gamepad
Run on loa&d
Starte nach dem La&den
Show &FPS counter
Zeige &FPS
S&tretch to display
S&trecke auf Bildschirm
&Sound emulation
&Ton emulation
F11
F11
&Buffered Rendering
&Buffered Rendering
F5
F5
&Hardware Transform
&Hardware Transformation
F6
F6
&Linear Filtering
&Lineare Filterung
&Wireframe (experimental)
&Display Raw Framebuffer
Screen &1x
Anzeigegröße &1x
Ctrl+1
Strg+1
Screen &2x
Anzeigegröße &2x
Ctrl+2
Strg+2
Screen &3x
Anzeigegröße &3x
Ctrl+3
Strg+3
Screen &4x
Anzeigegröße &4x
Ctrl+4
Strg+4
&Fast Memory (dynarec, unstable)
&Fast Memory (dynarec, unstable)
&Go to http://www.ppsspp.org/
&Besuche http://www.ppsspp.org
&About PPSSPP...
&Über PPSSPP...
&Use VBO
&Nutze VBO
Debug
Debug
Warning
Warnung
Error
Fehler
Info
Info
D&ump next frame to log
&Vertex Cache
&Vertex Cache
Memory View Texture...
DisplayList...
Simple 2xAA
Einfaches 2xAA
Off
Aus
2x
2x
4x
4x
8x
8x
16x
16x
Frameskip
Frameskip
Gamepad
Gamepad
You need to compile with SDL to have Gamepad support.
No translations
Keine Übersetzung vorhanden
gamepadMapping
Cross
Kreuz
Circle
Kreis
Square
Viereck
Triangle
Dreieck
Left Trigger
Linke Schultertaste
Right Trigger
Rechte Schultertaste
Start
Start
Select
Select
Up
Hoch
Down
Runter
Left
Links
Right
Rechts
Home
Home
Stick left
Analogstick links
Stick right
Analogstick rechts
Stick up
Analogstick oben
Stick bottom
Analogstick unten