Controls Controls Controls window title Einstellungen CtrlDisAsmView Copy &address Copy instruction (&hex) Copy instruction (&disasm) &Run to here &Set Next Statement &Toggle breakpoint &Follow branch Go to in &Memory View &Rename function... New function name New function name: Warning No symbol selected CtrlMemView Go to in &disasm &Copy value C&hange value Dump... Set new value Set new value: CtrlRegisterList Go to in &memory view Go to in &disasm &Copy value C&hange... Set new value Set new value: Debugger_Disasm Disassembler Window title Ctr: &Go to &PC &LR Show VFPU Regs Funcs &Go Stop Step &Into Step &Over S&kip Next &HLE Breakpoints Address Clear All Callstack Display Lists Id Status Start Address Current Address Threads Name Current PC Entry point Remove breakpoint Go to entry point Change status Running Wait Suspend Debugger_DisplayList Dialog DisplayList Id Status Start Address Current Address Run Start Stop Stop Next DL Commands Step Next Draw Goto PC Textures Address Width Weite Height Höhe Format Vertex Buffer Coord Type Number Morph Number Weights Has Weight Has Position Has Normal Has Color Has UV Values Werte Next 20 Index Buffer Idx Value Framebuffer VAddress Display : Color Depth Zoom- Zoom+ Run to here Run to draw using this texture Debugger_Memory Dialog Goto: Gehe zu: Mode Modus Normal Normal Symbols Symbole Memory Viewer - %1 Debugger_MemoryTex Dialog TexAddr TexBufWidth0 TexFormat TexSize ClutFormat ClutAddr ClutAddrUpper LoadClut TexMode Read Lesen Debugger_VFPU VFPU Float HalfFloat Hex Bytes Shorts Ints GamePadDialog Gamepad Configuration GamePad List Refresh Select Select Gamepad Values : TextLabel Assign Gamepad input to PSP button/axis Assign Press buttons on your gamePad to verify mapping : <b>No gamepad</b> <b>Unknown gamepad</b> Buttons Button %1 Axes %1 Neg Axes %1 Neg %1 Pos Axes %1 Pos Hats <b>Current gamepad: %1</b> MainWindow PPSSPP PPSSPP &File &Datei &Emulation &Emulation Debu&g &Options &Optionen G3D G3D HLE HLE Default Standard Lo&g Levels &Language &Sprache &Video &Video &Anisotropic filtering &Anisotrope Filterung &Zoom &Zoom Co&ntrols Ta&stenbelegung &Core &Help &Hilfe &Open... &Öffnen... &Close &Schließen - Quickload state Schnellladen F4 F4 Quicksave state Schnellspeichern F2 F2 &Load State File... &Lade Spielstand... &Save State File... &Speichere Spielstand... E&xit B&ende &Run &Starte F7 F7 &Pause &Pause F8 F8 R&eset Z&urücksetzen &Interpreter &Interpreter &Slightly Faster Interpreter &etwas scnellerer Interpreter &Dynarec &Dynarec Load &Map File... Lade &Map Dateien... &Save Map File... &Speichere Map Dateien... &Reset Symbol Table &Setze Symboltabelle zurück &Disassembly Ctrl+D Strg+D &Log Console &Log Konsole Ctrl+L Strg+L Memory &View... Ctrl+M Strg+M &Keyboard &Tastatur &Toggle fullscreen &Vollbild Show &debug statistics Zeige &debug Statistiken I&gnore illegal reads/writes &Gamepad &Gamepad Run on loa&d Starte nach dem La&den Show &FPS counter Zeige &FPS S&tretch to display S&trecke auf Bildschirm &Sound emulation &Ton emulation F11 F11 &Buffered Rendering &Buffered Rendering F5 F5 &Hardware Transform &Hardware Transformation F6 F6 &Linear Filtering &Lineare Filterung &Wireframe (experimental) &Display Raw Framebuffer Screen &1x Anzeigegröße &1x Ctrl+1 Strg+1 Screen &2x Anzeigegröße &2x Ctrl+2 Strg+2 Screen &3x Anzeigegröße &3x Ctrl+3 Strg+3 Screen &4x Anzeigegröße &4x Ctrl+4 Strg+4 &Fast Memory (dynarec, unstable) &Fast Memory (dynarec, unstable) &Go to http://www.ppsspp.org/ &Besuche http://www.ppsspp.org &About PPSSPP... &Über PPSSPP... &Use VBO &Nutze VBO Debug Debug Warning Warnung Error Fehler Info Info D&ump next frame to log &Vertex Cache &Vertex Cache Memory View Texture... DisplayList... Simple 2xAA Einfaches 2xAA Off Aus 2x 2x 4x 4x 8x 8x 16x 16x Frameskip Frameskip Gamepad Gamepad You need to compile with SDL to have Gamepad support. No translations Keine Übersetzung vorhanden gamepadMapping Cross Kreuz Circle Kreis Square Viereck Triangle Dreieck Left Trigger Linke Schultertaste Right Trigger Rechte Schultertaste Start Start Select Select Up Hoch Down Runter Left Links Right Rechts Home Home Stick left Analogstick links Stick right Analogstick rechts Stick up Analogstick oben Stick bottom Analogstick unten