using System; using System.Collections.Generic; using System.IO; using NLua; using BizHawk.Emulation.Common; // ReSharper disable UnusedMember.Global // ReSharper disable UnusedAutoPropertyAccessor.Local namespace BizHawk.Client.Common { public sealed class MemorySavestateEmuLuaLibrary : DelegatingLuaLibrary { public MemorySavestateEmuLuaLibrary(Lua lua) : base(lua) { } public MemorySavestateEmuLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name => "memorysavestate"; [LuaMethodExample("local mmsvstsvcst = memorysavestate.savecorestate( );")] [LuaMethod("savecorestate", "creates a core savestate and stores it in memory. Note: a core savestate is only the raw data from the core, and not extras such as movie input logs, or framebuffers. Returns a unique identifer for the savestate")] public string SaveCoreStateToMemory() => APIs.MemorySaveState.SaveCoreStateToMemory(); [LuaMethodExample("memorysavestate.loadcorestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")] [LuaMethod("loadcorestate", "loads an in memory state with the given identifier")] public void LoadCoreStateFromMemory(string identifier) => APIs.MemorySaveState.LoadCoreStateFromMemory(identifier); [LuaMethodExample("memorysavestate.removestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")] [LuaMethod("removestate", "removes the savestate with the given identifier from memory")] public void DeleteState(string identifier) => APIs.MemorySaveState.DeleteState(identifier); [LuaMethodExample("memorysavestate.clearstatesfrommemory( );")] [LuaMethod("clearstatesfrommemory", "clears all savestates stored in memory")] public void ClearInMemoryStates() => APIs.MemorySaveState.ClearInMemoryStates(); } }