using System; using System.ComponentModel; using NLua; using BizHawk.Emulation.Cores.Nintendo.SNES; // ReSharper disable UnusedMember.Global // ReSharper disable UnusedAutoPropertyAccessor.Local namespace BizHawk.Client.Common { [Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")] public sealed class SnesLuaLibrary : DelegatingLuaLibrary { public SnesLuaLibrary(Lua lua) : base(lua) { } public SnesLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name => "snes"; private LibsnesCore.SnesSettings Settings { get => APIs.Emu.GetSettings() as LibsnesCore.SnesSettings ?? new LibsnesCore.SnesSettings(); set => APIs.Emu.PutSettings(value); } [LuaMethodExample("if ( snes.getlayer_bg_1( ) ) then\r\n\tconsole.log( \"Returns whether the bg 1 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_bg_1", "Returns whether the bg 1 layer is displayed")] public bool GetLayerBg1() { return Settings.ShowBG1_1; } [LuaMethodExample("if ( snes.getlayer_bg_2( ) ) then\r\n\tconsole.log( \"Returns whether the bg 2 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_bg_2", "Returns whether the bg 2 layer is displayed")] public bool GetLayerBg2() { return Settings.ShowBG2_1; } [LuaMethodExample("if ( snes.getlayer_bg_3( ) ) then\r\n\tconsole.log( \"Returns whether the bg 3 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_bg_3", "Returns whether the bg 3 layer is displayed")] public bool GetLayerBg3() { return Settings.ShowBG3_1; } [LuaMethodExample("if ( snes.getlayer_bg_4( ) ) then\r\n\tconsole.log( \"Returns whether the bg 4 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_bg_4", "Returns whether the bg 4 layer is displayed")] public bool GetLayerBg4() { return Settings.ShowBG4_1; } [LuaMethodExample("if ( snes.getlayer_obj_1( ) ) then\r\n\tconsole.log( \"Returns whether the obj 1 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_obj_1", "Returns whether the obj 1 layer is displayed")] public bool GetLayerObj1() { return Settings.ShowOBJ_0; } [LuaMethodExample("if ( snes.getlayer_obj_2( ) ) then\r\n\tconsole.log( \"Returns whether the obj 2 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_obj_2", "Returns whether the obj 2 layer is displayed")] public bool GetLayerObj2() { return Settings.ShowOBJ_1; } [LuaMethodExample("if ( snes.getlayer_obj_3( ) ) then\r\n\tconsole.log( \"Returns whether the obj 3 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_obj_3", "Returns whether the obj 3 layer is displayed")] public bool GetLayerObj3() { return Settings.ShowOBJ_2; } [LuaMethodExample("if ( snes.getlayer_obj_4( ) ) then\r\n\tconsole.log( \"Returns whether the obj 4 layer is displayed\" );\r\nend;")] [LuaMethod("getlayer_obj_4", "Returns whether the obj 4 layer is displayed")] public bool GetLayerObj4() { return Settings.ShowOBJ_3; } [LuaMethodExample("snes.setlayer_bg_1( true );")] [LuaMethod("setlayer_bg_1", "Sets whether the bg 1 layer is displayed")] public void SetLayerBg1(bool value) { var s = Settings; s.ShowBG1_1 = s.ShowBG1_0 = value; Settings = s; } [LuaMethodExample("snes.setlayer_bg_2( true );")] [LuaMethod("setlayer_bg_2", "Sets whether the bg 2 layer is displayed")] public void SetLayerBg2(bool value) { var s = Settings; s.ShowBG2_1 = s.ShowBG2_0 = value; Settings = s; } [LuaMethodExample("snes.setlayer_bg_3( true );")] [LuaMethod("setlayer_bg_3", "Sets whether the bg 3 layer is displayed")] public void SetLayerBg3(bool value) { var s = Settings; s.ShowBG3_1 = s.ShowBG3_0 = value; Settings = s; } [LuaMethodExample("snes.setlayer_bg_4( true );")] [LuaMethod("setlayer_bg_4", "Sets whether the bg 4 layer is displayed")] public void SetLayerBg4(bool value) { var s = Settings; s.ShowBG4_1 = s.ShowBG4_0 = value; Settings = s; } [LuaMethodExample("snes.setlayer_obj_1( true );")] [LuaMethod("setlayer_obj_1", "Sets whether the obj 1 layer is displayed")] public void SetLayerObj1(bool value) { var s = Settings; s.ShowOBJ_0 = value; Settings = s; } [LuaMethodExample("snes.setlayer_obj_2( true );")] [LuaMethod("setlayer_obj_2", "Sets whether the obj 2 layer is displayed")] public void SetLayerObj2(bool value) { var s = Settings; s.ShowOBJ_1 = value; Settings = s; } [LuaMethodExample("snes.setlayer_obj_3( true );")] [LuaMethod("setlayer_obj_3", "Sets whether the obj 3 layer is displayed")] public void SetLayerObj3(bool value) { var s = Settings; s.ShowOBJ_2 = value; Settings = s; } [LuaMethodExample("snes.setlayer_obj_4( true );")] [LuaMethod("setlayer_obj_4", "Sets whether the obj 4 layer is displayed")] public void SetLayerObj4(bool value) { var s = Settings; s.ShowOBJ_3 = value; Settings = s; } } }