#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { ThreadSafePointerSet IDirect3D8::m_List; D3D8Wrapper::IDirect3D8::IDirect3D8(D3D8Base::IDirect3D8* real) : D3D8Wrapper::IDirect3DUnknown((IUnknown*) real) { LOG("IDirect3D8::IDirect3D8( " << real << " )\n"); m_pD3D = real; } // Tries to find the real object in the pointer set, or creates a new wrapped object D3D8Wrapper::IDirect3D8* D3D8Wrapper::IDirect3D8::GetDirect3D(D3D8Base::IDirect3D8* pD3D) { LOG("IDirect3D8::GetDirect3D( " << pD3D << " )\n"); D3D8Wrapper::IDirect3D8* p = (D3D8Wrapper::IDirect3D8*) m_List.GetDataPtr(pD3D); if( p == NULL ) { p = new D3D8Wrapper::IDirect3D8(pD3D); m_List.AddMember(pD3D,p); return p; } p->m_ulRef++; return p; } STDMETHODIMP_(ULONG) D3D8Wrapper::IDirect3D8::Release(THIS) { LOG("IDirect3D8::Release() [ " << this << " ]\n"); m_pUnk->Release(); ULONG ulRef = --m_ulRef; if(ulRef == 0) { m_List.DeleteMember(GetDirect3D8()); delete this; return 0L; } return ulRef; } /*** IDirect3D8 methods ***/ STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterDisplayMode(THIS_ UINT Adapter,D3D8Base::D3DDISPLAYMODE* pMode) { LOG("IDirect3D8::GetAdapterDisplayMode( " << Adapter << " , " << pMode << " ) [ " << this << " ]\n"); return m_pD3D->GetAdapterDisplayMode(Adapter, pMode); } STDMETHODIMP D3D8Wrapper::IDirect3D8::RegisterSoftwareDevice(void* pInitializeFunction) { LOG("IDirect3D8::RegisterSoftwareDevice( " << pInitializeFunction << " ) [ " << this << " ]\n"); return m_pD3D->RegisterSoftwareDevice(pInitializeFunction); } STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterCount(THIS) { LOG("IDirect3D8::GetAdapterCount() [ " << this << " ]\n"); return m_pD3D->GetAdapterCount(); } STDMETHODIMP D3D8Wrapper::IDirect3D8::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3D8Base::D3DADAPTER_IDENTIFIER8* pIdentifier) { LOG("IDirect3D8::GetAdapterIdentifier( " << Adapter << " , " << Flags << " , " << pIdentifier << " ) [ " << this << " ]\n"); return m_pD3D->GetAdapterIdentifier(Adapter,Flags,pIdentifier); } STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3D8::GetAdapterModeCount(UINT Adapter) { LOG("IDirect3D8::GetAdapterModeCount( " << Adapter << " ) [ " << this << " ]\n"); return m_pD3D->GetAdapterModeCount(Adapter); } STDMETHODIMP D3D8Wrapper::IDirect3D8::EnumAdapterModes(UINT Adapter,UINT Mode,D3D8Base::D3DDISPLAYMODE* pMode) { LOG("IDirect3D8::EnumAdapterModes( " << Adapter << " , " << Mode << " , " << pMode << " ) [ " << this << " ]\n"); return m_pD3D->EnumAdapterModes(Adapter,Mode,pMode); } STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceType(UINT Adapter,D3D8Base::D3DDEVTYPE CheckType,D3D8Base::D3DFORMAT DisplayFormat,D3D8Base::D3DFORMAT BackBufferFormat,BOOL Windowed) { LOG("IDirect3D8::CheckDeviceType( " << Adapter << " , " << CheckType << " , " << DisplayFormat << " , " << BackBufferFormat << " , " << Windowed << " ) [ " << this << " ]\n"); return m_pD3D->CheckDeviceType(Adapter,CheckType,DisplayFormat,BackBufferFormat,Windowed); } STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceFormat(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,DWORD Usage,D3D8Base::D3DRESOURCETYPE RType,D3D8Base::D3DFORMAT CheckFormat) { LOG("IDirect3D8::CheckDeviceFormat( " << Adapter << " , " << DeviceType << " , " << AdapterFormat << " , " << Usage << " , " << RType << " , " << CheckFormat << " ) [ " << this << " ]\n"); return m_pD3D->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat); } STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDeviceMultiSampleType(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT SurfaceFormat,BOOL Windowed,D3D8Base::D3DMULTISAMPLE_TYPE MultiSampleType) { LOG("IDirect3D8::CheckDeviceMultiSampleType( " << Adapter << " , " << DeviceType << " , " << SurfaceFormat << " , " << Windowed << " , " << MultiSampleType << " ) [ " << this << " ]\n"); return m_pD3D->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType); } STDMETHODIMP D3D8Wrapper::IDirect3D8::CheckDepthStencilMatch(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DFORMAT AdapterFormat,D3D8Base::D3DFORMAT RenderTargetFormat,D3D8Base::D3DFORMAT DepthStencilFormat) { LOG("IDirect3D8::CheckDepthStencilMatch( " << Adapter << " , " << DeviceType << " , " << AdapterFormat << " , " << RenderTargetFormat << " , " << DepthStencilFormat << " ) [ " << this << " ]\n"); return m_pD3D->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat); } STDMETHODIMP D3D8Wrapper::IDirect3D8::GetDeviceCaps(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,D3D8Base::D3DCAPS8* pCaps) { LOG("IDirect3D8::GetDeviceCaps( " << Adapter << " , " << DeviceType << " , " << pCaps << " ) [ " << this << " ]\n"); return m_pD3D->GetDeviceCaps(Adapter,DeviceType,pCaps); } STDMETHODIMP_(HMONITOR) D3D8Wrapper::IDirect3D8::GetAdapterMonitor(UINT Adapter) { LOG("IDirect3D8::GetAdapterMonitor( " << Adapter << " ) [ " << this << " ]\n"); return m_pD3D->GetAdapterMonitor(Adapter); } STDMETHODIMP D3D8Wrapper::IDirect3D8::CreateDevice(UINT Adapter,D3D8Base::D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DDevice8** ppReturnedDeviceInterface) { //sometimes, Intel drivers will clear the dll path. So let's save and restore it (do their job for them) //it doesn't seem like this happens any time besides creating the D3D8 object and a device. //If it does, then this solution isn't scalable at all. //This is a good place to note that it appears possible that on the affected drivers, the D3D9 interface will only SetDllDirectory the first time a D3D9 object is created char oldDllDirectory[MAX_PATH]; GetDllDirectory(MAX_PATH, oldDllDirectory); LOG("IDirect3D8::CreateDevice( " << Adapter << " , " << DeviceType << " , " << hFocusWindow << " , " << BehaviorFlags << " , " << pPresentationParameters << " , " << ppReturnedDeviceInterface << " ) [ " << this << " ]\n"); D3D8Base::IDirect3DDevice8* realDevice = NULL; HRESULT hr = m_pD3D->CreateDevice(Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,&realDevice); //restore old DLL directory SetDllDirectory(oldDllDirectory); if(FAILED(hr)) { return hr; } // Wrap the real object D3D8Wrapper::IDirect3DDevice8* wrappedDevice = D3D8Wrapper::IDirect3DDevice8::GetDirect3DDevice(realDevice); // Store this wrapped pointer for grabbing the screen later last_device = wrappedDevice; // Create a new render target D3D8Base::IDirect3DSurface8 *realSurface = NULL; HRESULT hr2 = realDevice->CreateRenderTarget(pPresentationParameters->BackBufferWidth,pPresentationParameters->BackBufferHeight,D3D8Base::D3DFMT_X8R8G8B8,pPresentationParameters->MultiSampleType,FALSE,&realSurface); // Store a wrapped pointer to it for grabbing the screen render_surface = D3D8Wrapper::IDirect3DSurface8::GetSurface(realSurface); // Return our wrapped object *ppReturnedDeviceInterface = wrappedDevice; return hr; } } }