using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBA { public partial class MGBAHawk : IVideoProvider { public int VirtualWidth { get { return 240; } } public int VirtualHeight { get { return 160; } } public int BufferWidth { get { return 240; } } public int BufferHeight { get { return 160; } } public int BackgroundColor { get { return unchecked((int)0xff000000); } } public int[] GetVideoBuffer() { return videobuff; } private readonly int[] videobuff = new int[240 * 160]; } }