#include "d3d8Wrapper.h" extern "C" { namespace D3D8Wrapper { D3D8Wrapper::IDirect3DDevice8::IDirect3DDevice8(D3D8Base::IDirect3DDevice8* pDevice) : IDirect3DUnknown((IUnknown*) pDevice) { LOG("IDirect3DDevice8"); m_pDevice = pDevice; rTarget = NULL; zStencil = NULL; } D3D8Wrapper::IDirect3DDevice8* D3D8Wrapper::IDirect3DDevice8::GetDirect3DDevice(D3D8Base::IDirect3DDevice8* pDevice) { D3D8Wrapper::IDirect3DDevice8* p = (D3D8Wrapper::IDirect3DDevice8*) m_List.GetDataPtr(pDevice); if(p == NULL) { p = new D3D8Wrapper::IDirect3DDevice8(pDevice); m_List.AddMember(pDevice, p); return p; } p->m_ulRef++; return p; } STDMETHODIMP_(ULONG) D3D8Wrapper::IDirect3DDevice8::Release(THIS) { m_pUnk->Release(); ULONG ulRef = --m_ulRef; if(ulRef == 0) { m_List.DeleteMember(GetD3D8Device()); delete this; return NULL; } return ulRef; } /*STDMETHOD(TestCooperativeLevel)(THIS) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::TestCooperativeLevel() { LOG("TestCooperativeLevel"); HRESULT hr = m_pDevice->TestCooperativeLevel(); return hr; } /*STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;*/ STDMETHODIMP_(UINT) D3D8Wrapper::IDirect3DDevice8::GetAvailableTextureMem() { LOG("GetAvailableTextureMem"); HRESULT hr = m_pDevice->GetAvailableTextureMem(); return hr; } /*STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::ResourceManagerDiscardBytes(DWORD Bytes) { LOG("ResourceManagerDiscardBytes"); HRESULT hr = m_pDevice->ResourceManagerDiscardBytes(Bytes); return hr; } /*STDMETHOD(GetDirect3D)(THIS_ IDirect3D8** ppD3D8) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetDirect3D(D3D8Wrapper::IDirect3D8** ppD3D8) { LOG("GetDirect3D"); D3D8Base::IDirect3D8* fd = NULL; HRESULT hr = m_pDevice->GetDirect3D(&fd);//ppD3D8); D3D8Wrapper::IDirect3D8* f = D3D8Wrapper::IDirect3D8::GetDirect3D(fd); *ppD3D8 = f; return hr; } /*STDMETHOD(GetDeviceCaps)(THIS_ D3D8Base::D3DCAPS8* pCaps) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetDeviceCaps(D3D8Base::D3DCAPS8* pCaps) { LOG("GetDeviceCaps"); HRESULT hr = m_pDevice->GetDeviceCaps(pCaps); return hr; } /*STDMETHOD(GetDisplayMode)(THIS_ D3D8Base::D3DDISPLAYMODE* pMode) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetDisplayMode(D3D8Base::D3DDISPLAYMODE* pMode) { LOG("GetDisplayMode"); HRESULT hr = m_pDevice->GetDisplayMode(pMode); return hr; } /*STDMETHOD(GetCreationParameters)(THIS_ D3D8Base::D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetCreationParameters(D3D8Base::D3DDEVICE_CREATION_PARAMETERS *pParameters) { LOG("GetCreationParameters"); HRESULT hr = m_pDevice->GetCreationParameters(pParameters); return hr; } /*STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,D3D8Base::IDirect3DSurface8* pCursorBitmap) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetCursorProperties(UINT XHotSpot,UINT YHotSpot,D3D8Wrapper::IDirect3DSurface8* pCursorBitmap) { LOG("SetCursorProperties"); HRESULT hr = m_pDevice->SetCursorProperties(XHotSpot,YHotSpot,pCursorBitmap->GetSurface()); return hr; } /*STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;*/ STDMETHODIMP_(void) D3D8Wrapper::IDirect3DDevice8::SetCursorPosition(int X,int Y,DWORD Flags) { LOG("SetCursorPosition"); m_pDevice->SetCursorPosition(X,Y,Flags); } /*STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;*/ STDMETHODIMP_(BOOL) D3D8Wrapper::IDirect3DDevice8::ShowCursor(BOOL bShow) { LOG("ShowCursor"); HRESULT hr = m_pDevice->ShowCursor(bShow); return hr; } /*STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Base::IDirect3DSwapChain8** pSwapChain) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateAdditionalSwapChain(D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters,D3D8Wrapper::IDirect3DSwapChain8** pSwapChain) { LOG("CreateAdditionalSwapChain"); D3D8Base::IDirect3DSwapChain8* fd = NULL; HRESULT hr = m_pDevice->CreateAdditionalSwapChain(pPresentationParameters,&fd);//pSwapChain); D3D8Wrapper::IDirect3DSwapChain8* f = new D3D8Wrapper::IDirect3DSwapChain8(fd); *pSwapChain = f; return hr; } /*STDMETHOD(Reset)(THIS_ D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::Reset(D3D8Base::D3DPRESENT_PARAMETERS* pPresentationParameters) { LOG("Reset"); HRESULT hr = m_pDevice->Reset(pPresentationParameters); return hr; } int present_count = 0; /*STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { LOG("Present"); LOG(present_count); LOG(pSourceRect); if (pSourceRect != NULL) { LOG(pSourceRect->left); LOG(pSourceRect->top); LOG(pSourceRect->right); LOG(pSourceRect->bottom); } LOG(pDestRect); if (pSourceRect != NULL) { LOG(pDestRect->left); LOG(pDestRect->top); LOG(pDestRect->right); LOG(pDestRect->bottom); } LOG(hDestWindowOverride); LOG(pDirtyRegion); HRESULT hr = D3D_OK; rendering_callback(0); //hr = m_pDevice->Present(pSourceRect,pDestRect,hDestWindowOverride,pDirtyRegion); LOG(hr); return hr; } /*STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3D8Base::D3DBACKBUFFER_TYPE Type,D3D8Base::IDirect3DSurface8** ppBackBuffer) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetBackBuffer(UINT BackBuffer,D3D8Base::D3DBACKBUFFER_TYPE Type,D3D8Wrapper::IDirect3DSurface8** ppBackBuffer) { LOG("GetBackBuffer"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->GetBackBuffer(BackBuffer,Type,&fd);//ppBackBuffer); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppBackBuffer = f; return hr; } /*STDMETHOD(GetRasterStatus)(THIS_ D3D8Base::D3DRASTER_STATUS* pRasterStatus) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetRasterStatus(D3D8Base::D3DRASTER_STATUS* pRasterStatus) { LOG("GetRasterStatus"); HRESULT hr = m_pDevice->GetRasterStatus(pRasterStatus); return hr; } /*STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3D8Base::D3DGAMMARAMP* pRamp) PURE;*/ STDMETHODIMP_(void) D3D8Wrapper::IDirect3DDevice8::SetGammaRamp(DWORD Flags,CONST D3D8Base::D3DGAMMARAMP* pRamp) { LOG("SetGammaRamp"); m_pDevice->SetGammaRamp(Flags,pRamp); } /*STDMETHOD_(void, GetGammaRamp)(THIS_ D3D8Base::D3DGAMMARAMP* pRamp) PURE;*/ STDMETHODIMP_(void) D3D8Wrapper::IDirect3DDevice8::GetGammaRamp(D3D8Base::D3DGAMMARAMP* pRamp) { LOG("GetGammaRamp"); m_pDevice->GetGammaRamp(pRamp); } /*STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Base::IDirect3DTexture8** ppTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DTexture8** ppTexture) { LOG("CreateTexture"); D3D8Base::IDirect3DTexture8* fd = NULL; HRESULT hr = m_pDevice->CreateTexture(Width,Height,Levels,Usage,Format,Pool,&fd);//ppTexture); D3D8Wrapper::IDirect3DTexture8* f = D3D8Wrapper::IDirect3DTexture8::GetTexture(fd); *ppTexture = f; return hr; } /*STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Base::IDirect3DVolumeTexture8** ppVolumeTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DVolumeTexture8** ppVolumeTexture) { LOG("CreateVolumeTexture"); D3D8Base::IDirect3DVolumeTexture8* fd = NULL; HRESULT hr = m_pDevice->CreateVolumeTexture(Width,Height,Depth,Levels,Usage,Format,Pool,&fd);//ppVolumeTexture); D3D8Wrapper::IDirect3DVolumeTexture8* f = new D3D8Wrapper::IDirect3DVolumeTexture8(fd); *ppVolumeTexture = f; return hr; } /*STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Base::IDirect3DCubeTexture8** ppCubeTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DCubeTexture8** ppCubeTexture) { LOG("CreateCubeTexture"); D3D8Base::IDirect3DCubeTexture8* fd = NULL; HRESULT hr = m_pDevice->CreateCubeTexture(EdgeLength,Levels, Usage,Format,Pool,&fd);//ppCubeTexture); D3D8Wrapper::IDirect3DCubeTexture8* f = new D3D8Wrapper::IDirect3DCubeTexture8(fd); *ppCubeTexture = f; return hr; } /*STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3D8Base::D3DPOOL Pool,D3D8Base::IDirect3DVertexBuffer8** ppVertexBuffer) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DVertexBuffer8** ppVertexBuffer) { LOG("CreateVertexBuffer"); D3D8Base::IDirect3DVertexBuffer8* fd = NULL; HRESULT hr = m_pDevice->CreateVertexBuffer(Length,Usage,FVF,Pool,&fd);//ppVertexBuffer); D3D8Wrapper::IDirect3DVertexBuffer8* f = new D3D8Wrapper::IDirect3DVertexBuffer8(fd); *ppVertexBuffer = f; return hr; } /*STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Base::IDirect3DIndexBuffer8** ppIndexBuffer) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateIndexBuffer(UINT Length,DWORD Usage,D3D8Base::D3DFORMAT Format,D3D8Base::D3DPOOL Pool,D3D8Wrapper::IDirect3DIndexBuffer8** ppIndexBuffer) { LOG("CreateIndexBuffer"); D3D8Base::IDirect3DIndexBuffer8* fd = NULL; HRESULT hr = m_pDevice->CreateIndexBuffer(Length,Usage,Format,Pool,&fd);//ppIndexBuffer); D3D8Wrapper::IDirect3DIndexBuffer8* f = new D3D8Wrapper::IDirect3DIndexBuffer8(fd); *ppIndexBuffer = f; return hr; } /*STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,D3D8Base::IDirect3DSurface8** ppSurface) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateRenderTarget(UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,D3D8Wrapper::IDirect3DSurface8** ppSurface) { LOG("CreateRenderTarget"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->CreateRenderTarget(Width,Height,Format,MultiSample,Lockable,&fd);//ppSurface); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppSurface = f; return hr; } /*STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,D3D8Base::IDirect3DSurface8** ppSurface) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateDepthStencilSurface(UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::D3DMULTISAMPLE_TYPE MultiSample,D3D8Wrapper::IDirect3DSurface8** ppSurface) { LOG("CreateDepthStencilSurface"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->CreateDepthStencilSurface(Width,Height,Format,MultiSample,&fd);//ppSurface); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppSurface = f; return hr; } /*STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Base::IDirect3DSurface8** ppSurface) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateImageSurface(UINT Width,UINT Height,D3D8Base::D3DFORMAT Format,D3D8Wrapper::IDirect3DSurface8** ppSurface) { LOG("CreateImageSurface"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->CreateImageSurface(Width,Height,Format,&fd);//ppSurface); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppSurface = f; return hr; } /*STDMETHOD(CopyRects)(THIS_ D3D8Base::IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,D3D8Base::IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CopyRects(D3D8Wrapper::IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,D3D8Wrapper::IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray) { LOG("CopyRects"); LOG(pSourceSurface); LOG(pSourceSurface->GetSurface()); LOG(pDestinationSurface); LOG(pDestinationSurface->GetSurface()); if (pSourceSurface->m_ulRef == 0 || (pSourceSurface->GetSurface()) == (pDestinationSurface->GetSurface())) { LOG("WTF"); return D3DERR_INVALIDCALL; } HRESULT hr = m_pDevice->CopyRects(pSourceSurface->GetSurface(),pSourceRectsArray,cRects,pDestinationSurface->GetSurface(),pDestPointsArray); LOG("Back??"); LOG(hr); LOG(pSourceSurface); LOG(pSourceSurface->GetSurface()); LOG(pDestinationSurface); LOG(pDestinationSurface->GetSurface()); return hr; } /*STDMETHOD(UpdateTexture)(THIS_ D3D8Base::IDirect3DBaseTexture8* pSourceTexture,D3D8Base::IDirect3DBaseTexture8* pDestinationTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::UpdateTexture(D3D8Wrapper::IDirect3DBaseTexture8* pSourceTexture,D3D8Wrapper::IDirect3DBaseTexture8* pDestinationTexture) { LOG("UpdateTexture"); HRESULT hr = m_pDevice->UpdateTexture(pSourceTexture->GetBaseTexture(),pDestinationTexture->GetBaseTexture()); return hr; } /*STDMETHOD(GetFrontBuffer)(THIS_ D3D8Base::IDirect3DSurface8* pDestSurface) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetFrontBuffer(D3D8Wrapper::IDirect3DSurface8* pDestSurface) { LOG("GetFrontBuffer"); HRESULT hr = m_pDevice->GetFrontBuffer(pDestSurface->GetSurface()); return hr; } /*STDMETHOD(SetRenderTarget)(THIS_ D3D8Base::IDirect3DSurface8* pRenderTarget,D3D8Base::IDirect3DSurface8* pNewZStencil) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetRenderTarget(D3D8Wrapper::IDirect3DSurface8* pRenderTarget,D3D8Wrapper::IDirect3DSurface8* pNewZStencil) { LOG("SetRenderTarget"); LOG(pRenderTarget); LOG(pNewZStencil); //HRESULT hr = m_pDevice->SetRenderTarget(pRenderTarget->GetSurface(),pNewZStencil->GetSurface()); HRESULT hr = m_pDevice->SetRenderTarget(render_surface->GetSurface(),pNewZStencil->GetSurface()); /*if (this->rTarget != NULL) { this->rTarget->Release(); } if (this->zStencil != NULL) { this->zStencil->Release(); }*/ this->rTarget = pRenderTarget; this->zStencil = pNewZStencil; this->rTarget->m_ulRef++; this->zStencil->m_ulRef++; return hr; } /*STDMETHOD(GetRenderTarget)(THIS_ D3D8Base::IDirect3DSurface8** ppRenderTarget) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetRenderTarget(D3D8Wrapper::IDirect3DSurface8** ppRenderTarget) { LOG("GetRenderTarget"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->GetRenderTarget(&fd);//ppRenderTarget); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppRenderTarget = f; return hr; } /*STDMETHOD(GetDepthStencilSurface)(THIS_ D3D8Base::IDirect3DSurface8** ppZStencilSurface) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetDepthStencilSurface(D3D8Wrapper::IDirect3DSurface8** ppZStencilSurface) { LOG("GetDepthStencilSurface"); D3D8Base::IDirect3DSurface8* fd = NULL; HRESULT hr = m_pDevice->GetDepthStencilSurface(&fd);//ppZStencilSurface); D3D8Wrapper::IDirect3DSurface8* f = D3D8Wrapper::IDirect3DSurface8::GetSurface(fd); *ppZStencilSurface = f; return hr; } /*STDMETHOD(BeginScene)(THIS) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::BeginScene() { LOG("BeginScene"); HRESULT hr = m_pDevice->BeginScene(); return hr; } /*STDMETHOD(EndScene)(THIS) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::EndScene() { LOG("EndScene"); HRESULT hr = m_pDevice->EndScene(); return hr; } /*STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3D8Base::D3DRECT* pRects,DWORD Flags,D3D8Base::D3DCOLOR Color,float Z,DWORD Stencil) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::Clear(DWORD Count,CONST D3D8Base::D3DRECT* pRects,DWORD Flags,D3D8Base::D3DCOLOR Color,float Z,DWORD Stencil) { LOG("Clear"); LOG(Count); LOG(pRects); if (pRects != NULL) { LOG(" " << pRects->x1); LOG(" " << pRects->y1); LOG(" " << pRects->x2); LOG(" " << pRects->y2); } LOG(Flags); LOG(Color); LOG(Z); LOG(Stencil); HRESULT hr = m_pDevice->Clear(Count,pRects,Flags,Color,Z,Stencil); return hr; } /*STDMETHOD(SetTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE State,CONST D3D8Base::D3DMATRIX* pMatrix) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetTransform(D3D8Base::D3DTRANSFORMSTATETYPE State,CONST D3D8Base::D3DMATRIX* pMatrix) { LOG("SetTransform"); HRESULT hr = m_pDevice->SetTransform(State,pMatrix); return hr; } /*STDMETHOD(GetTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE State,D3D8Base::D3DMATRIX* pMatrix) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetTransform(D3D8Base::D3DTRANSFORMSTATETYPE State,D3D8Base::D3DMATRIX* pMatrix) { LOG("GetTransform"); HRESULT hr = m_pDevice->GetTransform(State,pMatrix); return hr; } /*STDMETHOD(MultiplyTransform)(THIS_ D3D8Base::D3DTRANSFORMSTATETYPE,CONST D3D8Base::D3DMATRIX*) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::MultiplyTransform(D3D8Base::D3DTRANSFORMSTATETYPE foo,CONST D3D8Base::D3DMATRIX* bar) { LOG("MultiplyTransform"); HRESULT hr = m_pDevice->MultiplyTransform(foo, bar); return hr; } /*STDMETHOD(SetViewport)(THIS_ CONST D3D8Base::D3DVIEWPORT8* pViewport) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetViewport(CONST D3D8Base::D3DVIEWPORT8* pViewport) { LOG("SetViewport"); HRESULT hr = m_pDevice->SetViewport(pViewport); LOG(hr); return hr; } /*STDMETHOD(GetViewport)(THIS_ D3D8Base::D3DVIEWPORT8* pViewport) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetViewport(D3D8Base::D3DVIEWPORT8* pViewport) { LOG("GetViewport"); HRESULT hr = m_pDevice->GetViewport(pViewport); LOG(pViewport); if (pViewport != NULL) { LOG(pViewport->X); LOG(pViewport->Y); LOG(pViewport->Width); LOG(pViewport->Height); LOG(pViewport->MinZ); LOG(pViewport->MaxZ); } LOG(hr); return hr; } /*STDMETHOD(SetMaterial)(THIS_ CONST D3D8Base::D3DMATERIAL8* pMaterial) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetMaterial(CONST D3D8Base::D3DMATERIAL8* pMaterial) { LOG("SetMaterial"); HRESULT hr = m_pDevice->SetMaterial(pMaterial); return hr; } /*STDMETHOD(GetMaterial)(THIS_ D3D8Base::D3DMATERIAL8* pMaterial) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetMaterial(D3D8Base::D3DMATERIAL8* pMaterial) { LOG("GetMaterial"); HRESULT hr = m_pDevice->GetMaterial(pMaterial); return hr; } /*STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3D8Base::D3DLIGHT8*) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetLight(DWORD Index,CONST D3D8Base::D3DLIGHT8* foo) { LOG("SetLight"); HRESULT hr = m_pDevice->SetLight(Index,foo); return hr; } /*STDMETHOD(GetLight)(THIS_ DWORD Index,D3D8Base::D3DLIGHT8*) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetLight(DWORD Index,D3D8Base::D3DLIGHT8* foo) { LOG("GetLight"); HRESULT hr = m_pDevice->GetLight(Index,foo); return hr; } /*STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::LightEnable(DWORD Index,BOOL Enable) { LOG("LightEnable"); HRESULT hr = m_pDevice->LightEnable(Index,Enable); return hr; } /*STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetLightEnable(DWORD Index,BOOL* pEnable) { LOG("GetLightEnable"); HRESULT hr = m_pDevice->GetLightEnable(Index,pEnable); return hr; } /*STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetClipPlane(DWORD Index,CONST float* pPlane) { LOG("SetClipPlane"); HRESULT hr = m_pDevice->SetClipPlane(Index,pPlane); return hr; } /*STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetClipPlane(DWORD Index,float* pPlane) { LOG("GetClipPlane"); HRESULT hr = m_pDevice->GetClipPlane(Index,pPlane); return hr; } /*STDMETHOD(SetRenderState)(THIS_ D3D8Base::D3DRENDERSTATETYPE State,DWORD Value) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetRenderState(D3D8Base::D3DRENDERSTATETYPE State,DWORD Value) { LOG("SetRenderState"); LOG(State); LOG(Value); HRESULT hr = m_pDevice->SetRenderState(State,Value); return hr; } /*STDMETHOD(GetRenderState)(THIS_ D3D8Base::D3DRENDERSTATETYPE State,DWORD* pValue) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetRenderState(D3D8Base::D3DRENDERSTATETYPE State,DWORD* pValue) { LOG("GetRenderState"); HRESULT hr = m_pDevice->GetRenderState(State,pValue); return hr; } /*STDMETHOD(BeginStateBlock)(THIS) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::BeginStateBlock() { LOG("BeginStateBlock"); HRESULT hr = m_pDevice->BeginStateBlock(); return hr; } /*STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::EndStateBlock(DWORD* pToken) { LOG("EndStateBlock"); HRESULT hr = m_pDevice->EndStateBlock(pToken); return hr; } /*STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::ApplyStateBlock(DWORD Token) { LOG("ApplyStateBlock"); HRESULT hr = m_pDevice->ApplyStateBlock(Token); return hr; } /*STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CaptureStateBlock(DWORD Token) { LOG("CaptureStateBlock"); HRESULT hr = m_pDevice->CaptureStateBlock(Token); return hr; } /*STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DeleteStateBlock(DWORD Token) { LOG("DeleteStateBlock"); HRESULT hr = m_pDevice->DeleteStateBlock(Token); return hr; } /*STDMETHOD(CreateStateBlock)(THIS_ D3D8Base::D3DSTATEBLOCKTYPE Type,DWORD* pToken) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateStateBlock(D3D8Base::D3DSTATEBLOCKTYPE Type,DWORD* pToken) { LOG("CreateStateBlock"); HRESULT hr = m_pDevice->CreateStateBlock(Type,pToken); return hr; } /*STDMETHOD(SetClipStatus)(THIS_ CONST D3D8Base::D3DCLIPSTATUS8* pClipStatus) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetClipStatus(CONST D3D8Base::D3DCLIPSTATUS8* pClipStatus) { LOG("SetClipStatus"); HRESULT hr = m_pDevice->SetClipStatus(pClipStatus); return hr; } /*STDMETHOD(GetClipStatus)(THIS_ D3D8Base::D3DCLIPSTATUS8* pClipStatus) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetClipStatus(D3D8Base::D3DCLIPSTATUS8* pClipStatus) { LOG("GetClipStatus"); HRESULT hr = m_pDevice->GetClipStatus(pClipStatus); return hr; } /*STDMETHOD(GetTexture)(THIS_ DWORD Stage,D3D8Base::IDirect3DBaseTexture8** ppTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetTexture(DWORD Stage,D3D8Wrapper::IDirect3DBaseTexture8** ppTexture) { LOG("GetTexture"); D3D8Base::IDirect3DBaseTexture8* fd = NULL; HRESULT hr = m_pDevice->GetTexture(Stage,&fd);//ppTexture); D3D8Wrapper::IDirect3DBaseTexture8* f = new D3D8Wrapper::IDirect3DBaseTexture8(fd); *ppTexture = f; return hr; } /*STDMETHOD(SetTexture)(THIS_ DWORD Stage,D3D8Base::IDirect3DBaseTexture8* pTexture) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetTexture(DWORD Stage,D3D8Wrapper::IDirect3DBaseTexture8* pTexture) { LOG("SetTexture"); LOG("pTexture: " << pTexture); if (pTexture == NULL) { return m_pDevice->SetTexture(Stage,NULL); } else { LOG(pTexture->GetResource()); LOG(pTexture->GetBaseTexture()); HRESULT hr = m_pDevice->SetTexture(Stage,pTexture->GetBaseTexture()); return hr; } } /*STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetTextureStageState(DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) { LOG("GetTextureStageState"); HRESULT hr = m_pDevice->GetTextureStageState(Stage,Type,pValue); return hr; } /*STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetTextureStageState(DWORD Stage,D3D8Base::D3DTEXTURESTAGESTATETYPE Type,DWORD Value) { LOG("SetTextureStageState"); HRESULT hr = m_pDevice->SetTextureStageState(Stage,Type,Value); return hr; } /*STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::ValidateDevice(DWORD* pNumPasses) { LOG("ValidateDevice"); HRESULT hr = m_pDevice->ValidateDevice(pNumPasses); return hr; } /*STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetInfo(DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize) { LOG("GetInfo"); HRESULT hr = m_pDevice->GetInfo(DevInfoID,pDevInfoStruct,DevInfoStructSize); return hr; } /*STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries) { LOG("SetPaletteEntries"); HRESULT hr = m_pDevice->SetPaletteEntries(PaletteNumber,pEntries); return hr; } /*STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries) { LOG("GetPaletteEntries"); HRESULT hr = m_pDevice->GetPaletteEntries(PaletteNumber,pEntries); return hr; } /*STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetCurrentTexturePalette(UINT PaletteNumber) { LOG("SetCurrentTexturePalette"); HRESULT hr = m_pDevice->SetCurrentTexturePalette(PaletteNumber); return hr; } /*STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetCurrentTexturePalette(UINT *PaletteNumber) { LOG("GetCurrentTexturePalette"); HRESULT hr = m_pDevice->GetCurrentTexturePalette(PaletteNumber); return hr; } /*STDMETHOD(DrawPrimitive)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawPrimitive(D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) { LOG("DrawPrimitive"); HRESULT hr = m_pDevice->DrawPrimitive(PrimitiveType,StartVertex,PrimitiveCount); return hr; } /*STDMETHOD(DrawIndexedPrimitive)(THIS_ D3D8Base::D3DPRIMITIVETYPE,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawIndexedPrimitive(D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) { LOG("DrawIndexedPrimitive"); HRESULT hr = m_pDevice->DrawIndexedPrimitive(PrimitiveType,minIndex,NumVertices,startIndex,primCount); return hr; } /*STDMETHOD(DrawPrimitiveUP)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawPrimitiveUP(D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { LOG("DrawPrimitiveUP"); HRESULT hr = m_pDevice->DrawPrimitiveUP(PrimitiveType,PrimitiveCount,pVertexStreamZeroData,VertexStreamZeroStride); return hr; } /*STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3D8Base::D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawIndexedPrimitiveUP(D3D8Base::D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3D8Base::D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) { LOG("DrawIndexedPrimitiveUP"); HRESULT hr = m_pDevice->DrawIndexedPrimitiveUP(PrimitiveType,MinVertexIndex,NumVertexIndices,PrimitiveCount,pIndexData,IndexDataFormat,pVertexStreamZeroData,VertexStreamZeroStride); return hr; } /*STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,D3D8Base::IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,D3D8Wrapper::IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) { LOG("ProcessVertices"); HRESULT hr = m_pDevice->ProcessVertices(SrcStartIndex,DestIndex,VertexCount,pDestBuffer->GetVertexBuffer(),Flags); return hr; } /*STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreateVertexShader(CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) { LOG("CreateVertexShader"); HRESULT hr = m_pDevice->CreateVertexShader(pDeclaration,pFunction,pHandle,Usage); return hr; } /*STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetVertexShader(DWORD Handle) { LOG("SetVertexShader"); HRESULT hr = m_pDevice->SetVertexShader(Handle); return hr; } /*STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetVertexShader(DWORD* pHandle) { LOG("GetVertexShader"); HRESULT hr = m_pDevice->GetVertexShader(pHandle); return hr; } /*STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DeleteVertexShader(DWORD Handle) { LOG("DeleteVertexShader"); HRESULT hr = m_pDevice->DeleteVertexShader(Handle); return hr; } /*STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetVertexShaderConstant(DWORD Register,CONST void* pConstantData,DWORD ConstantCount) { LOG("SetVertexShaderConstant"); HRESULT hr = m_pDevice->SetVertexShaderConstant(Register,pConstantData,ConstantCount); return hr; } /*STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetVertexShaderConstant(DWORD Register,void* pConstantData,DWORD ConstantCount) { LOG("GetVertexShaderConstant"); HRESULT hr = m_pDevice->GetVertexShaderConstant(Register,pConstantData,ConstantCount); return hr; } /*STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetVertexShaderDeclaration(DWORD Handle,void* pData,DWORD* pSizeOfData) { LOG("GetVertexShaderDeclaration"); HRESULT hr = m_pDevice->GetVertexShaderDeclaration(Handle,pData,pSizeOfData); return hr; } /*STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetVertexShaderFunction(DWORD Handle,void* pData,DWORD* pSizeOfData) { LOG("GetVertexShaderFunction"); HRESULT hr = m_pDevice->GetVertexShaderFunction(Handle,pData,pSizeOfData); return hr; } /*STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,D3D8Base::IDirect3DVertexBuffer8* pStreamData,UINT Stride) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetStreamSource(UINT StreamNumber,D3D8Wrapper::IDirect3DVertexBuffer8* pStreamData,UINT Stride) { LOG("SetStreamSource"); HRESULT hr = m_pDevice->SetStreamSource(StreamNumber,pStreamData->GetVertexBuffer(),Stride); return hr; } /*STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,D3D8Base::IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetStreamSource(UINT StreamNumber,D3D8Wrapper::IDirect3DVertexBuffer8** ppStreamData,UINT* pStride) { LOG("GetStreamSource"); D3D8Base::IDirect3DVertexBuffer8* fd = NULL; HRESULT hr = m_pDevice->GetStreamSource(StreamNumber,&fd,pStride);//ppStreamData,pStride); D3D8Wrapper::IDirect3DVertexBuffer8* f = new D3D8Wrapper::IDirect3DVertexBuffer8(fd); *ppStreamData = f; return hr; } /*STDMETHOD(SetIndices)(THIS_ D3D8Base::IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetIndices(D3D8Wrapper::IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex) { LOG("SetIndices"); HRESULT hr = m_pDevice->SetIndices(pIndexData->GetIndexBuffer(),BaseVertexIndex); return hr; } /*STDMETHOD(GetIndices)(THIS_ D3D8Base::IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetIndices(D3D8Wrapper::IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) { LOG("GetIndices"); D3D8Base::IDirect3DIndexBuffer8* fd = NULL; HRESULT hr = m_pDevice->GetIndices(&fd,pBaseVertexIndex);// ppIndexData,pBaseVertexIndex); D3D8Wrapper::IDirect3DIndexBuffer8* f = new D3D8Wrapper::IDirect3DIndexBuffer8(fd); *ppIndexData = f; return hr; } /*STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,DWORD* pHandle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::CreatePixelShader(CONST DWORD* pFunction,DWORD* pHandle) { LOG("CreatePixelShader"); HRESULT hr = m_pDevice->CreatePixelShader(pFunction,pHandle); return hr; } /*STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetPixelShader(DWORD Handle) { LOG("SetPixelShader"); HRESULT hr = m_pDevice->SetPixelShader(Handle); return hr; } /*STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetPixelShader(DWORD* pHandle) { LOG("GetPixelShader"); HRESULT hr = m_pDevice->GetPixelShader(pHandle); return hr; } /*STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DeletePixelShader(DWORD Handle) { LOG("DeletePixelShader"); HRESULT hr = m_pDevice->DeletePixelShader(Handle); return hr; } /*STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::SetPixelShaderConstant(DWORD Register,CONST void* pConstantData,DWORD ConstantCount) { LOG("SetPixelShaderConstant"); HRESULT hr = m_pDevice->SetPixelShaderConstant(Register,pConstantData,ConstantCount); return hr; } /*STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetPixelShaderConstant(DWORD Register,void* pConstantData,DWORD ConstantCount) { LOG("GetPixelShaderConstant"); HRESULT hr = m_pDevice->GetPixelShaderConstant(Register,pConstantData,ConstantCount); return hr; } /*STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void* pData,DWORD* pSizeOfData) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::GetPixelShaderFunction(DWORD Handle,void* pData,DWORD* pSizeOfData) { LOG("GetPixelShaderFunction"); HRESULT hr = m_pDevice->GetPixelShaderFunction(Handle,pData,pSizeOfData); return hr; } /*STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DRECTPATCH_INFO* pRectPatchInfo) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DRECTPATCH_INFO* pRectPatchInfo) { LOG("DrawRectPatch"); HRESULT hr = m_pDevice->DrawRectPatch(Handle,pNumSegs,pRectPatchInfo); return hr; } /*STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DTRIPATCH_INFO* pTriPatchInfo) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3D8Base::D3DTRIPATCH_INFO* pTriPatchInfo) { LOG("DrawTriPatch"); HRESULT hr = m_pDevice->DrawTriPatch(Handle,pNumSegs,pTriPatchInfo); return hr; } /*STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;*/ STDMETHODIMP D3D8Wrapper::IDirect3DDevice8::DeletePatch(UINT Handle) { LOG("DeletePatch"); HRESULT hr = m_pDevice->DeletePatch(Handle); return hr; } } }