using System; using System.ComponentModel; using BizHawk.Emulation.Common; using LuaInterface; using BizHawk.Emulation.Cores.Nintendo.SNES; namespace BizHawk.Client.Common { [Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")] public sealed class SnesLuaLibrary : LuaLibraryBase { public SnesLuaLibrary(Lua lua) : base(lua) { } public SnesLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name { get { return "snes"; } } private static LibsnesCore.SnesSettings GetSettings() { return ((LibsnesCore)Global.Emulator).GetSettings(); } private static void PutSettings(LibsnesCore.SnesSettings settings) { ((LibsnesCore)Global.Emulator).PutSettings(settings); } [LuaMethodAttributes( "getlayer_bg_1", "Returns whether the bg 1 layer is displayed" )] public static bool GetLayerBg1() { return GetSettings().ShowBG1_1; } [LuaMethodAttributes( "getlayer_bg_2", "Returns whether the bg 2 layer is displayed" )] public static bool GetLayerBg2() { return GetSettings().ShowBG2_1; } [LuaMethodAttributes( "getlayer_bg_3", "Returns whether the bg 3 layer is displayed" )] public static bool GetLayerBg3() { return GetSettings().ShowBG3_1; } [LuaMethodAttributes( "getlayer_bg_4", "Returns whether the bg 4 layer is displayed" )] public static bool GetLayerBg4() { return GetSettings().ShowBG4_1; } [LuaMethodAttributes( "getlayer_obj_1", "Returns whether the obj 1 layer is displayed" )] public static bool GetLayerObj1() { return GetSettings().ShowOBJ_0; } [LuaMethodAttributes( "getlayer_obj_2", "Returns whether the obj 2 layer is displayed" )] public static bool GetLayerObj2() { return GetSettings().ShowOBJ_1; } [LuaMethodAttributes( "getlayer_obj_3", "Returns whether the obj 3 layer is displayed" )] public static bool GetLayerObj3() { return GetSettings().ShowOBJ_2; } [LuaMethodAttributes( "getlayer_obj_4", "Returns whether the obj 4 layer is displayed" )] public static bool GetLayerObj4() { return GetSettings().ShowOBJ_3; } [LuaMethodAttributes( "setlayer_bg_1", "Sets whether the bg 1 layer is displayed" )] public static void SetLayerBg1(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowBG1_1 = s.ShowBG1_0 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_bg_2", "Sets whether the bg 2 layer is displayed" )] public static void SetLayerBg2(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowBG2_1 = s.ShowBG2_0 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_bg_3", "Sets whether the bg 3 layer is displayed" )] public static void SetLayerBg3(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowBG3_1 = s.ShowBG3_0 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_bg_4", "Sets whether the bg 4 layer is displayed" )] public static void SetLayerBg4(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowBG4_1 = s.ShowBG4_0 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_obj_1", "Sets whether the obj 1 layer is displayed" )] public static void SetLayerObj1(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowOBJ_0 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_obj_2", "Sets whether the obj 2 layer is displayed" )] public static void SetLayerObj2(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowOBJ_1 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_obj_3", "Sets whether the obj 3 layer is displayed" )] public static void SetLayerObj3(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowOBJ_2 = value; PutSettings(s); } } [LuaMethodAttributes( "setlayer_obj_4", "Sets whether the obj 4 layer is displayed" )] public static void SetLayerObj4(bool value) { if (Global.Emulator is LibsnesCore) { var s = GetSettings(); s.ShowOBJ_3 = value; PutSettings(s); } } } }