using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.IO; using System.Windows.Forms; namespace BizHawk.MultiClient { partial class MainForm { public bool ReadOnly = true; //Global Movie Read only setting public void StartNewMovie(Movie m, bool record) { //If a movie is already loaded, save it before starting a new movie if (Global.MovieSession.Movie.IsActive) { Global.MovieSession.Movie.WriteMovie(); } Global.MovieSession = new MovieSession(); Global.MovieSession.Movie = m; RewireInputChain(); LoadRom(Global.MainForm.CurrentlyOpenRom, true); if (!record) { Global.MovieSession.Movie.LoadMovie(); } Global.Config.RecentMovies.Add(m.Filename); if (Global.MovieSession.Movie.StartsFromSavestate) { LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename)); Global.Emulator.ResetFrameCounter(); } if (record) { Global.MovieSession.Movie.StartRecording(); ReadOnly = false; } else { Global.MovieSession.Movie.StartPlayback(); } SetMainformMovieInfo(); TAStudio1.Restart(); VirtualPadForm1.Restart(); } public void SetMainformMovieInfo() { if (Global.MovieSession.Movie.IsPlaying) { Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename); PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.Play; PlayRecordStatus.ToolTipText = "Movie is in playback mode"; PlayRecordStatus.Visible = true; } else if (Global.MovieSession.Movie.IsRecording) { Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename); PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.RecordHS; PlayRecordStatus.ToolTipText = "Movie is in record mode"; PlayRecordStatus.Visible = true; } else if (!Global.MovieSession.Movie.IsActive) { Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name; PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.Blank; PlayRecordStatus.ToolTipText = "No movie is active"; PlayRecordStatus.Visible = false; } } public void PlayMovie() { PlayMovie p = new PlayMovie(); DialogResult d = p.ShowDialog(); } public void RecordMovie() { RecordMovie r = new RecordMovie(); r.ShowDialog(); } public void PlayMovieFromBeginning() { if (Global.MovieSession.Movie.IsActive) { LoadRom(CurrentlyOpenRom, true); if (Global.MovieSession.Movie.StartsFromSavestate) { LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename)); Global.Emulator.ResetFrameCounter(); } Global.MovieSession.Movie.StartPlayback(); SetMainformMovieInfo(); Global.OSD.AddMessage("Replaying movie file in read-only mode"); Global.MainForm.ReadOnly = true; } } public void StopMovie() { string message = "Movie "; if (Global.MovieSession.Movie.IsRecording) { message += "recording "; } else if (Global.MovieSession.Movie.IsPlaying) { message += "playback "; } message += "stopped."; if (Global.MovieSession.Movie.IsActive) { Global.MovieSession.Movie.Stop(); Global.OSD.AddMessage(message); Global.MainForm.ReadOnly = true; SetMainformMovieInfo(); } } private bool HandleMovieLoadState(string path) { //Note, some of the situations in these IF's may be identical and could be combined but I intentionally separated it out for clarity if (!Global.MovieSession.Movie.IsActive) { return true; } else if (Global.MovieSession.Movie.IsRecording) { if (ReadOnly) { if (!Global.MovieSession.Movie.CheckTimeLines(path, false)) { return false; //Timeline/GUID error } else { Global.MovieSession.Movie.WriteMovie(); Global.MovieSession.Movie.SwitchToPlay(); SetMainformMovieInfo(); } } else { if (!Global.MovieSession.Movie.CheckTimeLines(path, true)) { return false; //GUID Error } Global.MovieSession.Movie.LoadLogFromSavestateText(path); } } else if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished) { if (ReadOnly) { if (!Global.MovieSession.Movie.CheckTimeLines(path, false)) { return false; //Timeline/GUID error } //Frame loop automatically handles the rewinding effect based on Global.Emulator.Frame so nothing else is needed here } else { if (!Global.MovieSession.Movie.CheckTimeLines(path, true)) { return false; //GUID Error } Global.MovieSession.Movie.SwitchToRecord(); SetMainformMovieInfo(); Global.MovieSession.Movie.LoadLogFromSavestateText(path); } } else if (Global.MovieSession.Movie.IsFinished) { if (ReadOnly) { { if (!Global.MovieSession.Movie.CheckTimeLines(path, false)) { return false; //Timeline/GUID error } else if (Global.MovieSession.Movie.IsFinished) //TimeLine check can change a movie to finished, hence the check here (not a good design) { Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter); } else { Global.MovieSession.Movie.SwitchToPlay(); SetMainformMovieInfo(); } } } else { { if (!Global.MovieSession.Movie.CheckTimeLines(path, true)) { return false; //GUID Error } else { Global.MovieSession.Movie.StartRecording(); SetMainformMovieInfo(); Global.MovieSession.Movie.LoadLogFromSavestateText(path); } } } } return true; } private void HandleMovieSaveState(StreamWriter writer) { if (Global.MovieSession.Movie.IsActive) { Global.MovieSession.Movie.DumpLogIntoSavestateText(writer); } } private void HandleMovieOnFrameLoop() { if (!Global.MovieSession.Movie.IsActive) { Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter); } else if (Global.MovieSession.Movie.IsFinished) { if (Global.Emulator.Frame < Global.MovieSession.Movie.Frames) //This scenario can happen from rewinding (suddenly we are back in the movie, so hook back up to the movie { Global.MovieSession.Movie.SwitchToPlay(); Global.MovieSession.LatchInputFromLog(); } else { Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter); } } else if (Global.MovieSession.Movie.IsPlaying) { if (Global.Emulator.Frame >= Global.MovieSession.Movie.Frames) { if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed) { Global.MovieSession.Movie.CaptureState(); Global.MovieSession.LatchInputFromLog(); Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint); } else { Global.MovieSession.Movie.Finish(); } } else { Global.MovieSession.Movie.CaptureState(); Global.MovieSession.LatchInputFromLog(); if (TAStudio1.IsHandleCreated && !TAStudio1.IsDisposed) { Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint); } } } else if (Global.MovieSession.Movie.IsRecording) { Global.MovieSession.Movie.CaptureState(); if (Global.MovieSession.MultiTrack.IsActive) { Global.MovieSession.LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter); } else { Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter); } //the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter; //this has been wired to Global.MovieOutputHardpoint in RewireInputChain Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint); } } } }