using System; using System.Collections.Generic; using System.Linq; using System.Text; using BizHawk.Common; namespace BizHawk.Emulation.Computers.Commodore64.MOS { sealed public partial class Vic { sealed class SpriteGenerator { public bool collideData; public bool collideSprite; public int color; public bool display; public bool dma; public bool enable; public int mc; public int mcbase; public bool multicolor; public bool multicolorCrunch; public int pointer; public bool priority; public bool shiftEnable; public int sr; public int x; public bool xCrunch; public bool xExpand; public int y; public bool yCrunch; public bool yExpand; public void HardReset() { collideData = false; collideSprite = false; color = 0; display = false; dma = false; enable = false; mc = 0; mcbase = 0; multicolor = false; multicolorCrunch = false; pointer = 0; priority = false; shiftEnable = false; sr = 0; x = 0; xCrunch = false; xExpand = false; y = 0; yCrunch = false; yExpand = false; } public void SyncState(Serializer ser) { SaveState.SyncObject(ser, this); } } } }