using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public enum Atari2600ControllerTypes
{
Unplugged,
Joystick,
Paddle,
BoostGrip,
Driving
}
///
/// Represents a controller plugged into a controller port on the Colecovision
///
public interface IPort
{
byte Read(IController c);
int Read_Pot(IController c, int pot);
ControllerDefinition Definition { get; }
void SyncState(Serializer ser);
int PortNum { get; }
}
public class UnpluggedController : IPort
{
public UnpluggedController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = new List()
};
}
public byte Read(IController c)
{
return 0xFF;
}
public int Read_Pot(IController c, int pot)
{
return -1; // indicates not applicable
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Do nothing
}
public int PortNum { get; }
}
public class StandardController : IPort
{
public StandardController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => $"P{PortNum} " + b)
.ToList()
};
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
public int PortNum { get; }
public byte Read(IController c)
{
byte result = 0xFF;
if (c.IsPressed($"P{PortNum} Up")) { result &= 0xEF; }
if (c.IsPressed($"P{PortNum} Down")) { result &= 0xDF; }
if (c.IsPressed($"P{PortNum} Left")) { result &= 0xBF; }
if (c.IsPressed($"P{PortNum} Right")) { result &= 0x7F; }
if (c.IsPressed($"P{PortNum} Button")) { result &= 0xF7; }
return result;
}
public int Read_Pot(IController c, int pot)
{
return -1; // indicates not applicable
}
private static readonly string[] BaseDefinition =
{
"Up", "Down", "Left", "Right", "Button"
};
}
public class PaddleController : IPort
{
public PaddleController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => $"P{PortNum} " + b)
.ToList(),
FloatControls = { "P" + PortNum + " Paddle X 1" , "P" + PortNum + " Paddle X 2" },
FloatRanges = { new[] { -127.0f, 0, 127.0f }, new[] { -127.0f, 0, 127.0f } }
};
}
public int PortNum { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
public ControllerDefinition Definition { get; }
private static readonly string[] BaseDefinition =
{
"Button 1",
"Button 2"
};
public byte Read(IController c)
{
byte result = 0xF0;
if (c.IsPressed($"P{PortNum} Button 1")) { result &= 0x70; }
if (c.IsPressed($"P{PortNum} Button 2")) { result &= 0xB0; }
return result;
}
public int Read_Pot(IController c, int pot)
{
int x = (int)c.GetFloat(Definition.FloatControls[pot]);
x = -x;
x += 127;
x = x * 64 + 10;
return x;
}
}
public class BoostGripController : IPort
{
public BoostGripController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => $"P{PortNum} " + b)
.ToList()
};
}
public int PortNum { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
public ControllerDefinition Definition { get; }
private static readonly string[] BaseDefinition =
{
"Up", "Down", "Left", "Right", "Button",
"Button 1",
"Button 2"
};
public byte Read(IController c)
{
byte result = 0xFF;
if (c.IsPressed($"P{PortNum} Up")) { result &= 0xEF; }
if (c.IsPressed($"P{PortNum} Down")) { result &= 0xDF; }
if (c.IsPressed($"P{PortNum} Left")) { result &= 0xBF; }
if (c.IsPressed($"P{PortNum} Right")) { result &= 0x7F; }
if (c.IsPressed($"P{PortNum} Button")) { result &= 0xF7; }
return result;
}
public int Read_Pot(IController c, int pot)
{
bool is_pressed = false;
if (pot == 0)
{
is_pressed = c.IsPressed($"P{PortNum} Button 1");
}
else
{
is_pressed = c.IsPressed($"P{PortNum} Button 2");
}
if (is_pressed)
{
return 10;
}
return 65535;
}
}
public class DrivingController : IPort
{
public DrivingController(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
BoolButtons = BaseDefinition
.Select(b => $"P{PortNum} " + b)
.ToList(),
FloatControls = { "P" + PortNum + " Wheel X 1", "P" + PortNum + " Wheel X 2" },
FloatRanges = { new[] { -127.0f, 0, 127.0f }, new[] { -127.0f, 0, 127.0f } }
};
}
public int PortNum { get; }
public void SyncState(Serializer ser)
{
// Nothing todo, I think
}
public ControllerDefinition Definition { get; }
private static readonly string[] BaseDefinition =
{
"Button"
};
public byte Read(IController c)
{
byte result = 0xFF;
if (c.IsPressed($"P{PortNum} Button")) { result &= 0xF7; }
float x = c.GetFloat(Definition.FloatControls[0]);
float y = c.GetFloat(Definition.FloatControls[1]);
float angle = CalcDirection(x, y);
byte temp2 = 0;
int temp1 = (int)Math.Floor(angle / 45);
temp1 = temp1 % 4;
if (temp1 == 0)
{
temp2 = 0xEF;
}
if (temp1 == 1)
{
temp2 = 0xCF;
}
if (temp1 == 2)
{
temp2 = 0xDF;
}
if (temp1 == 3)
{
temp2 = 0xFF;
}
result &= temp2;
return result;
}
public int Read_Pot(IController c, int pot)
{
return -1; // indicates not applicable
}
private static float CalcDirection(float x, float y)
{
y = -y; // vflip to match the arrangement of FloatControllerButtons
// the wheel is arranged in a grey coded configuration of sensitivity ~2.5 degrees
// for each signal
// so overall the value returned changes every 1.25 degrees
float angle = (float)(Math.Atan2(y, x) * 180.0 / Math.PI);
if (angle < 0)
{
angle = 360 + angle;
}
return angle;
}
}
}