/******************************************************************************/ /* Mednafen NEC PC-FX Emulation Module */ /******************************************************************************/ /* king-bgfast.inc: ** Copyright (C) 2006-2016 Mednafen Team ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software Foundation, Inc., ** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ // Loop prefix non-endless #define DRAWBG8x1_LPRE() if(bat_x < bat_width) { // Loop postfix non-endless #define DRAWBG8x1_LPOST() } bat_x = (bat_x + 1) & bat_width_mask; #define CDBG_REASON(format, ...) //printf("BG%d Reason: " format "\n", n, ## __VA_ARGS__); static bool CanDrawBG_Fast(int n) { static const int cg_per_mode[0x8] = { 0, // Invalid mode 1, // 2-bit mode 2, // 4-bit mode 4, // 8-bit mode 8, // 16-bit mode 8, // 16-bit mode 8, // 16-bit mode 8, // 16-bit mode }; const unsigned int bgmode = (king->bgmode >> (n * 4)) & 0xF; const uint32 bat_offset = king->BGBATAddr[n] * 1024; const uint32 cg_offset = king->BGCGAddr[n] * 1024; const uint32 bg_width = (king->BGSize[n] & 0xF0) >> 4; const uint32 bg_height = king->BGSize[n] & 0x0F; // If the bgmode is 0, or 6/7(EXT DOT modes), abort. if(!(bgmode & 0x7) || ((bgmode & 0x7) >= 6)) { CDBG_REASON("Mode %02x out of range", bgmode); return(FALSE); } // BG width out of range? if(bg_width < 0x3 || bg_width > 0xA) { CDBG_REASON("Width %02x out of range", bg_width); return(FALSE); } // BG height out of range? if(bg_height < 0x3 || bg_height > 0xA) { CDBG_REASON("Height %02x out of range", bg_height); return(FALSE); } // Time for very stringent checks for BG0! Don't draw if the sub-screen is a different size than the main screen, // or the subscreen CG base != the main screen CG base, or the subscreen BAT base != main screen BAT base(when bgmode & 0x8 is TRUE) if(!n) { if(king->priority & 0x1000) { CDBG_REASON("Affine transform enabled"); return(FALSE); } if((king->BGSize[0] & 0xFF) != (king->BGSize[0] >> 8)) { CDBG_REASON("Main Screen/Sub Screen Size Mismatch"); return(FALSE); } // Since we already made sure the main screen/sub screen sizes match, we only // care if BG base or CG base don't match if endless/repeat scrolling is enabled. // Otherwise, the subscreen won't show at all. if(king->BGScrollMode & 0x1) { if(king->BGCGAddr[0] != king->BG0SubCGAddr) { CDBG_REASON("Main Screen/Sub Screen CG base mismatch"); return(FALSE); } if(bgmode & 0x8) { if(king->BGBATAddr[0] != king->BG0SubBATAddr) { CDBG_REASON("Main Screen/Sub Screen BAT base mismatch"); return(FALSE); } } } } // If microprogram fetching is disabled, abort. if(!(king->MPROGControl & 0x1)) { CDBG_REASON("Microprogram disabled"); return(FALSE); } else { int remap_thing = 0; bool bat_fetch = FALSE; for(int x = 0; x < 16; x++) { uint16 mpd; // Forcing CG and BAT to 0 if the affine bit != rotate_mode is not technically correct. // If there is a mismatch, it's more likely the effective CG and BAT address for the pixel/segment // being drawn won't be calculated correctly, likely being just the initial offsets. mpd = king->MPROGData[x]; // Fetching for this BG number? if(((mpd >> 6) & 0x3) != n) continue; // NOP if(mpd & 0x100) continue; // Affine bit. if(mpd & 0x20) { CDBG_REASON("Affine bit set"); return(FALSE); } // BAT fetch if(mpd & 0x10) { if(((bat_offset & 0x20000) >> 14) != (x & 8)) { CDBG_REASON("BAT MPROG/base bank mismatch"); return(FALSE); } bat_fetch = TRUE; } else // CG fetch: { // CG offset/bank mismatch... if(((cg_offset & 0x20000) >> 14) != (x & 8)) { CDBG_REASON("CG MPROG/base bank mismatch"); return(FALSE); } // Mismatch between CG fetch type and BG mode! if((mpd & 0x8) != (bgmode & 0x8)) { CDBG_REASON("Mismatch between CG fetch type and bg mode"); return(FALSE); } // Skewed CG fetch order if((mpd & 0x7) != remap_thing) { CDBG_REASON("Skewed CG fetch order"); return(FALSE); } remap_thing++; } } // CG fetch count mismatch if(remap_thing != cg_per_mode[bgmode & 0x7]) { CDBG_REASON("CG fetch count mismatch"); return(FALSE); } // BG mode demands a BAT fetch, but we don't have one! if((bgmode & 0x8) && !bat_fetch) { CDBG_REASON("Missing BAT fetch"); return(FALSE); } } return(TRUE); } static void DrawBG_Fast(uint32 *target, int n) { const uint16 bgmode = (king->bgmode >> (n * 4)) & 0xF; const bool endless = (king->BGScrollMode >> n) & 0x1; const uint32 XScroll = sign_x_to_s32((n ? 10 : 11), king->BGXScroll[n]); const uint32 YScroll = sign_x_to_s32((n ? 10 : 11), king->BGYScroll[n]); const uint32 bat_offset = king->BGBATAddr[n] * 1024; const uint32 cg_offset = king->BGCGAddr[n] * 1024; const uint32 bat_and_cg_page = (king->PageSetting & 0x0010) ? 1 : 0; const uint32 YOffset = (YScroll + (fx_vce.raster_counter - 22)) & 0xFFFF; const uint32 layer_or = (LAYER_BG0 + n) << 28; const int ysmall = YOffset & 0x7; const unsigned int bat_width_shift = (king->BGSize[n] & 0xF0) >> 4; const unsigned int bat_width = (1 << bat_width_shift) >> 3; const unsigned int bat_width_mask = endless ? (bat_width - 1) : ((((1 << 0xA) * 2) / 8) - 1); const int bat_height_shift = king->BGSize[n] & 0x0F; const int bat_height = (1 << bat_height_shift) >> 3; const int bat_height_mask = endless ? (bat_height - 1) : ((((1 << 0xA) * 2) / 8) - 1); // We don't need to &= cg_offset and bat_offset with 0x1ffff after here, as the effective addresses // calculated with them are anded with 0x1ffff in the rendering code already. const uint16 * const king_cg_base = &king->KRAM[bat_and_cg_page][cg_offset & 0x20000]; const uint16 * const king_bat_base = &king->KRAM[bat_and_cg_page][bat_offset & 0x20000]; int bat_y = (YOffset >> 3) & bat_height_mask; uint32 bat_x = (XScroll >> 3) & bat_width_mask; target += 8 - (XScroll & 0x7); // If we're in non-endless scroll mode, and we've scrolled past our visible area in the vertical direction, so return. if(!endless && bat_y >= bat_height) // Draw this line as transparency and return? { return; } // Adjust/corrupt bat_y to be faster in our blitting code bat_y = (bat_y << bat_width_shift) >> 3; const uint32 palette_offset = ((vce_rendercache.palette_offset[1 + (n >> 1)] >> ((n & 1) ? 8 : 0)) << 1) & 0x1FF; const uint32 * const palette_ptr = &vce_rendercache.palette_table_cache[palette_offset]; { int wmul = (1 << bat_width_shift), wmask = (1 << bat_height_shift) - 1; int sexy_y_pos = (YOffset & wmask) * wmul; #if 0 #define BGFAST_BATMODE (bgmode & 0x8) #include "king-bgfast-blit.inc" #else if(bgmode & 0x8) { #define BGFAST_BATMODE 1 #include "king-bgfast-blit.inc" #undef BGFAST_BATMODE } else { #define BGFAST_BATMODE 0 #include "king-bgfast-blit.inc" #undef BGFAST_BATMODE } #endif } }