using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Calculators { public partial class TI83 : IStatable { public bool BinarySaveStatesPreferred { get { return true; } } public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); } public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { byte[] core = null; if (ser.IsWriter) { var ms = new MemoryStream(); ms.Close(); core = ms.ToArray(); } _cpu.SyncState(ser); ser.BeginSection("TI83"); ser.Sync("RAM", ref _ram, false); ser.Sync("romPageLow3Bits", ref _romPageLow3Bits); ser.Sync("romPageHighBit", ref _romPageHighBit); ser.Sync("disp_mode", ref _displayMode); ser.Sync("disp_move", ref _displayMove); ser.Sync("disp_x", ref _displayX); ser.Sync("disp_y", ref _displayY); ser.Sync("m_CursorMoved", ref _cursorMoved); ser.Sync("maskOn", ref _maskOn); ser.Sync("onPressed", ref _onPressed); ser.Sync("keyboardMask", ref _keyboardMask); ser.Sync("m_LinkOutput", ref _linkOutput); ser.Sync("VRAM", ref _vram, false); ser.Sync("Frame", ref _frame); ser.Sync("LagCount", ref _lagCount); ser.Sync("IsLag", ref _isLag); ser.Sync("ON_key_int", ref ON_key_int); ser.Sync("ON_key_int_EN", ref ON_key_int_EN); ser.Sync("TIM_1_int", ref TIM_1_int); ser.Sync("TIM_1_int_EN", ref TIM_1_int_EN); ser.Sync("TIM_frq", ref TIM_frq); ser.Sync("TIM_mult", ref TIM_mult); ser.Sync("TIM_count", ref TIM_count); ser.Sync("TIM_hit", ref TIM_hit); ser.EndSection(); if (ser.IsReader) { SyncAllByteArrayDomains(); } } } }