using System; using System.Linq; using System.Text; using System.IO; using System.Collections.Generic; //TODO - generate correct Q subchannel CRC namespace BizHawk.Emulation.DiscSystem { class ApplySBIJob { /// /// applies an SBI file to the disc /// public void Run(Disc disc, SBI.SubQPatchData sbi, bool asMednafen) { //TODO - could implement as a blob, to avoid allocating so many byte buffers //save this, it's small, and we'll want it for disc processing a/b checks disc.Memos["sbi"] = sbi; DiscSectorReader dsr = new DiscSectorReader(disc); int n = sbi.ABAs.Count; int b = 0; for (int i = 0; i < n; i++) { int lba = sbi.ABAs[i] - 150; //create a synthesizer which can return the patched data var ss_patchq = new SS_PatchQ() { Original = disc._Sectors[lba + 150] }; byte[] subQbuf = ss_patchq.Buffer_SubQ; //read the old subcode dsr.ReadLBA_SubQ(lba, subQbuf, 0); //insert patch disc._Sectors[lba + 150] = ss_patchq; //apply SBI patch for (int j = 0; j < 12; j++) { short patch = sbi.subq[b++]; if (patch == -1) continue; else subQbuf[j] = (byte)patch; } //Apply mednafen hacks //The reasoning here is that we know we expect these sectors to have a wrong checksum. therefore, generate a checksum, and make it wrong //However, this seems senseless to me. The whole point of the SBI data is that it stores the patches needed to generate an acceptable subQ, right? if (asMednafen) { SynthUtils.SubQ_SynthChecksum(subQbuf, 0); subQbuf[10] ^= 0xFF; subQbuf[11] ^= 0xFF; } } } } }