using System; using System.Collections.Generic; using System.IO; namespace BizHawk { public class NullEmulator : IEmulator, IVideoProvider, ISoundProvider { public string SystemId { get { return "NULL"; } } private static readonly ControllerDefinition NullController = new ControllerDefinition { Name = "Null Controller" }; private int[] frameBuffer = new int[256 * 192]; private Random rand = new Random(); public IVideoProvider VideoProvider { get { return this; } } public ISoundProvider SoundProvider { get { return this; } } public NullEmulator() { var domains = new List(1); domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr=>0, (a,v)=> { })); memoryDomains = domains.AsReadOnly(); } public void LoadGame(IGame game) { } public void FrameAdvance(bool render) { if (render == false) return; for (int i = 0; i < 256 * 192; i++) frameBuffer[i] = Colors.Luminosity((byte)rand.Next()); } public ControllerDefinition ControllerDefinition { get { return NullController; } } public IController Controller { get; set; } public string GetControllersAsMnemonic() { return "|.|.|"; } public void SetControllersAsMnemonic(string mnemonic) { return; } public int Frame { get; set; } public byte[] SaveRam { get { return new byte[0]; } } public bool DeterministicEmulation { get; set; } public bool SaveRamModified { get; set; } public void SaveStateText(TextWriter writer) { } public void LoadStateText(TextReader reader) { } public void SaveStateBinary(BinaryWriter writer) { } public void LoadStateBinary(BinaryReader reader) { } public byte[] SaveStateBinary() { return new byte[1]; } public int[] GetVideoBuffer() { return frameBuffer; } public int BufferWidth { get { return 256; } } public int BufferHeight { get { return 192; } } public int BackgroundColor { get { return 0; } } public void GetSamples(short[] samples) { } private IList memoryDomains; public IList MemoryDomains { get { return memoryDomains; } } public MemoryDomain MainMemory { get { return memoryDomains[0]; } } public object Query(EmulatorQuery query) { return null; } } }