using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Nintendo.NES; namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk { public partial class SubNESHawk : IStatable { public bool BinarySaveStatesPreferred => true; public void SaveStateText(TextWriter writer) { subnes.SaveStateText(writer); SyncState(new Serializer(writer)); } public void LoadStateText(TextReader reader) { subnes.LoadStateText(reader); SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { subnes.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { subnes.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } //private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented }; private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.Sync(nameof(pass_a_frame), ref pass_a_frame); ser.Sync(nameof(reset_frame), ref reset_frame); ser.Sync(nameof(pass_new_input), ref pass_new_input); ser.Sync(nameof(current_cycle), ref current_cycle); ser.Sync(nameof(reset_cycle), ref reset_cycle); ser.Sync(nameof(reset_cycle_int), ref reset_cycle_int); ser.Sync(nameof(VBL_CNT), ref VBL_CNT); } } }