using System.Collections.Generic; namespace BizHawk.Client.Common { public class Bk2FloatConstants { public string this[string button] { get { var key = button .Replace("P1 ", "") .Replace("P2 ", "") .Replace("P3 ", "") .Replace("P4 ", "") .Replace("Key ", ""); if (SystemOverrides.ContainsKey(Global.Emulator.SystemId) && SystemOverrides[Global.Emulator.SystemId].ContainsKey(key)) { return SystemOverrides[Global.Emulator.SystemId][key]; } if (BaseMnemonicLookupTable.ContainsKey(key)) { return BaseMnemonicLookupTable[key]; } return button; } } private readonly Dictionary BaseMnemonicLookupTable = new Dictionary { { "Zapper X", "zapX" }, { "Zapper Y", "zapY" }, { "Paddle", "Pad" }, { "Pen", "Pen" }, { "Mouse X", "mX" }, { "Mouse Y", "mY" }, { "Lightgun X", "lX" }, { "Lightgun Y", "lY" }, { "X Axis", "aX" }, { "Y Axis", "aY" } }; private readonly Dictionary> SystemOverrides = new Dictionary> { { "A78", new Dictionary { { "VPos", "X" }, { "HPos", "Y" } } }, }; } }