using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Computers.AppleII { public partial class AppleII : IEmulator { public IEmulatorServiceProvider ServiceProvider { get; private set; } [FeatureNotImplemented] public ISoundProvider SoundProvider { get { return null; } } [FeatureNotImplemented] public ISyncSoundProvider SyncSoundProvider { get { return this; } } [FeatureNotImplemented] public bool StartAsyncSound() { return false; } [FeatureNotImplemented] public void EndAsyncSound() { } public ControllerDefinition ControllerDefinition { get { return AppleIIController; } } public IController Controller { get; set; } public int Frame { get; set; } public string SystemId { get { return "AppleII"; } } public bool DeterministicEmulation { get { return true; } } public void FrameAdvance(bool render, bool rendersound) { FrameAdv(render, rendersound); } public string BoardName { get { return null; } } public void ResetCounters() { Frame = 0; LagCount = 0; IsLagFrame = false; } public CoreComm CoreComm { get; private set; } public void Dispose() { _machine.Dispose(); } } }