using System; using System.Collections.Generic; //disc type identification logic namespace BizHawk.Emulation.DiscSystem { public enum DiscType { /// /// Disc contains audio in track 1. Nothing more can readily be determined /// AudioDisc, /// /// Nothing is known about this data disc type /// UnknownFormat, /// /// This is definitely a CDFS disc, but we can't identify anything more about it /// UnknownCDFS, /// /// Sony PSX /// SonyPSX, /// /// Sony PSP /// SonyPSP, /// /// Sega Saturn /// SegaSaturn, /// /// Its not clear whether we can ever have enough info to ID a turboCD disc (we're using hashes) /// TurboCD, /// /// MegaDrive addon /// MegaCD } public class DiscIdentifier { public DiscIdentifier(Disc disc) { this.disc = disc; dsr = new DiscSectorReader(disc); //the first check for mode 0 should be sufficient for blocking attempts to read audio sectors, so dont do this //dsr.Policy.ThrowExceptions2048 = false; } Disc disc; DiscSectorReader dsr; Dictionary sectorCache = new Dictionary(); /// /// Attempts to determine the type of the disc. /// In the future, we might return a struct or a class with more detailed information /// public DiscType DetectDiscType() { //check track 1's data type. if it's an audio track, further data-track testing is useless //furthermore, it's probably senseless (no binary data there to read) //however a sector could mark itself as audio without actually being.. we'll just wait for that one. if (dsr.ReadLBA_Mode(disc.TOC.TOCItems[1].LBA) == 0) return DiscType.AudioDisc; //sega doesnt put anything identifying in the cdfs volume info. but its consistent about putting its own header here in sector 0 if (DetectSegaSaturn()) return DiscType.SegaSaturn; // not fully tested yet if (DetectMegaCD()) return DiscType.MegaCD; // not fully tested yet if (DetectPSX()) return DiscType.SonyPSX; //we dont know how to detect TurboCD. //an emulator frontend will likely just guess TurboCD if the disc is UnknownFormat //(we can also have a gameDB!) var discView = EDiscStreamView.DiscStreamView_Mode1_2048; if (disc.TOC.Session1Format == SessionFormat.Type20_CDXA) discView = EDiscStreamView.DiscStreamView_Mode2_Form1_2048; var iso = new ISOFile(); bool isIso = iso.Parse(new DiscStream(disc, discView, 0)); if (isIso) { var appId = System.Text.Encoding.ASCII.GetString(iso.VolumeDescriptors[0].ApplicationIdentifier).TrimEnd('\0', ' '); //for example: PSX magical drop F (JP SLPS_02337) doesn't have the correct iso PVD fields //but, some PSX games (junky rips) don't have the 'licensed by string' so we'll hope they get caught here if (appId == "PLAYSTATION") return DiscType.SonyPSX; if(appId == "PSP GAME") return DiscType.SonyPSP; return DiscType.UnknownCDFS; } return DiscType.UnknownFormat; } /// /// This is reasonable approach to ID saturn. /// bool DetectSegaSaturn() { return StringAt("SEGA SEGASATURN", 0); } /// /// probably wrong /// bool DetectMegaCD() { return StringAt("SEGADISCSYSTEM", 0) || StringAt("SEGADISCSYSTEM", 16); } bool DetectPSX() { if (!StringAt(" Licensed by ",0, 4)) return false; return (StringAt("Sony Computer Entertainment Euro", 32, 4) || StringAt("Sony Computer Entertainment Inc.", 32, 4) || StringAt("Sony Computer Entertainment Amer", 32, 4) || StringAt("Sony Computer Entertainment of A", 32, 4) ); } private bool StringAt(string s, int n, int lba = 0) { //read it if we dont have it cached //we wont be caching very much here, it's no big deal //identification is not something we want to take a long time byte[] data; if (!sectorCache.TryGetValue(lba, out data)) { data = new byte[2048]; dsr.ReadLBA_2048(lba, data, 0); sectorCache[lba] = data; } byte[] cmp = System.Text.Encoding.ASCII.GetBytes(s); byte[] cmp2 = new byte[cmp.Length]; Buffer.BlockCopy(data, n, cmp2, 0, cmp.Length); return System.Linq.Enumerable.SequenceEqual(cmp, cmp2); } } }