using System; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Components; using BizHawk.Emulation.Cores.Components.Z80A; /***************************************************** TODO: + HCounter (Manually set for light phaser emulation... should be only case it's polled) + Try to clean up the organization of the source code. + Mode 1 not implemented in VDP TMS modes. (I don't have a test case in SG1000 or Coleco) **********************************************************/ namespace BizHawk.Emulation.Cores.Sega.MasterSystem { [Core( "SMSHawk", "Vecna", isPorted: false, isReleased: true)] [ServiceNotApplicable(new[] { typeof(IDriveLight) })] public partial class SMS : IEmulator, ISaveRam, IInputPollable, IRegionable, IDebuggable, ISettable, ICodeDataLogger { [CoreConstructor(new[] { "SMS", "SG", "GG" })] public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { ServiceProvider = new BasicServiceProvider(this); Settings = (SmsSettings)settings ?? new SmsSettings(); SyncSettings = (SmsSyncSettings)syncSettings ?? new SmsSyncSettings(); IsGameGear = game.System == "GG"; IsGameGear_C = game.System == "GG"; IsSG1000 = game.System == "SG"; RomData = rom; if (RomData.Length % BankSize != 0) { Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize); } RomBanks = (byte)(RomData.Length / BankSize); Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region); if (game["PAL"] && Region != DisplayType.PAL) { Region = DisplayType.PAL; comm.Notify("Display was forced to PAL mode for game compatibility."); } if (IsGameGear) { Region = DisplayType.NTSC; // all game gears run at 60hz/NTSC mode } _region = SyncSettings.ConsoleRegion; if (_region == SmsSyncSettings.Regions.Auto) { _region = DetermineRegion(game.Region); } if (game["Japan"] && _region != SmsSyncSettings.Regions.Japan) { _region = SmsSyncSettings.Regions.Japan; comm.Notify("Region was forced to Japan for game compatibility."); } if (game["Korea"] && _region != SmsSyncSettings.Regions.Korea) { _region = SmsSyncSettings.Regions.Korea; comm.Notify("Region was forced to Korea for game compatibility."); } if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFm && !IsGameGear) { HasYM2413 = true; } Cpu = new Z80A() { ReadHardware = ReadPort, WriteHardware = WritePort, FetchMemory = FetchMemory, ReadMemory = ReadMemory, WriteMemory = WriteMemory, MemoryCallbacks = MemoryCallbacks, OnExecFetch = OnExecMemory }; if (game["GG_in_SMS"]) { // skip setting the BIOS because this is a game gear game that puts the system // in SMS compatibility mode (it will fail the check sum if played on an actual SMS though.) IsGameGear = false; IsGameGear_C = true; game.System = "GG"; Console.WriteLine("Using SMS Compatibility mode for Game Gear System"); } Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region); (ServiceProvider as BasicServiceProvider).Register(Vdp); PSG = new SN76489sms(); YM2413 = new YM2413(); //SoundMixer = new SoundMixer(YM2413, PSG); if (HasYM2413 && game["WhenFMDisablePSG"]) { disablePSG = true; } blip_L.SetRates(3579545, 44100); blip_R.SetRates(3579545, 44100); (ServiceProvider as BasicServiceProvider).Register(this); SystemRam = new byte[0x2000]; if (game["CMMapper"]) InitCodeMastersMapper(); else if (game["CMMapperWithRam"]) InitCodeMastersMapperRam(); else if (game["ExtRam"]) InitExt2kMapper(int.Parse(game.OptionValue("ExtRam"))); else if (game["KoreaMapper"]) InitKoreaMapper(); else if (game["MSXMapper"]) InitMSXMapper(); else if (game["NemesisMapper"]) InitNemesisMapper(); else if (game["TerebiOekaki"]) InitTerebiOekaki(); else if (game["EEPROM"]) InitEEPROMMapper(); else InitSegaMapper(); if (Settings.ForceStereoSeparation && !IsGameGear) { if (game["StereoByte"]) { ForceStereoByte = byte.Parse(game.OptionValue("StereoByte")); } PSG.Set_Panning(ForceStereoByte); } if (SyncSettings.AllowOverClock && game["OverclockSafe"]) Vdp.IPeriod = 512; if (Settings.SpriteLimit) Vdp.SpriteLimit = true; if (game["3D"]) IsGame3D = true; if (game["BIOS"]) { Port3E = 0xF7; // Disable cartridge, enable BIOS rom InitBiosMapper(); } else if (game.System == "SMS" && !game["GG_in_SMS"]) { BiosRom = comm.CoreFileProvider.GetFirmware("SMS", _region.ToString(), false); if (BiosRom == null) { throw new MissingFirmwareException("No BIOS found"); } if (!game["RequireBios"] && !SyncSettings.UseBios) { // we are skipping the BIOS // but only if it won't break the game } else { Port3E = 0xF7; } } if (game["SRAM"]) { SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))]; Console.WriteLine(SaveRAM.Length); } else if (game.NotInDatabase) { SaveRAM = new byte[0x8000]; } SetupMemoryDomains(); //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete ((ICodeDataLogger)this).SetCDL(null); Tracer = new TraceBuffer { Header = Cpu.TraceHeader }; var serviceProvider = ServiceProvider as BasicServiceProvider; serviceProvider.Register(Tracer); serviceProvider.Register(Cpu); serviceProvider.Register(new StateSerializer(SyncState)); Vdp.ProcessOverscan(); Cpu.ReadMemory = ReadMemory; Cpu.WriteMemory = WriteMemory; // Z80 SP initialization // stops a few SMS and GG games from crashing Cpu.Regs[Cpu.SPl] = 0xF0; Cpu.Regs[Cpu.SPh] = 0xDF; } public void HardReset() { } // Constants private const int BankSize = 16384; // ROM public byte[] RomData; private byte RomBank0, RomBank1, RomBank2, RomBank3; private byte Bios_bank; private byte RomBanks; private byte[] BiosRom; // Machine resources public Z80A Cpu; public byte[] SystemRam; public VDP Vdp; public SN76489sms PSG; private YM2413 YM2413; public bool IsGameGear { get; set; } public bool IsGameGear_C { get; set; } public bool IsSG1000 { get; set; } private bool HasYM2413 = false; private bool disablePSG = false; private bool PortDEEnabled = false; private IController _controller = NullController.Instance; private int _frame = 0; private byte Port01 = 0xFF; public byte Port02 = 0xFF; public byte Port03 = 0x00; public byte Port04 = 0xFF; public byte Port05 = 0x00; private byte Port3E = 0xAF; private byte Port3F = 0xFF; private byte PortDE = 0x00; private byte ForceStereoByte = 0xAD; private bool IsGame3D = false; // Linked Play Only public bool start_pressed; public byte cntr_rd_0; public byte cntr_rd_1; public byte cntr_rd_2; public bool stand_alone = true; public bool p3_write; public bool p4_read; public DisplayType Region { get; set; } private readonly ITraceable Tracer; SmsSyncSettings.Regions DetermineRegion(string gameRegion) { if (gameRegion == null) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("USA") >= 0) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("Europe") >= 0) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("World") >= 0) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("Brazil") >= 0) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("Australia") >= 0) return SmsSyncSettings.Regions.Export; if (gameRegion.IndexOf("Korea") >= 0) return SmsSyncSettings.Regions.Korea; return SmsSyncSettings.Regions.Japan; } private DisplayType DetermineDisplayType(SmsSyncSettings.DisplayTypes display, string region) { if (display == SmsSyncSettings.DisplayTypes.Ntsc) return DisplayType.NTSC; if (display == SmsSyncSettings.DisplayTypes.Pal) return DisplayType.PAL; if (region != null && region == "Europe") return DisplayType.PAL; return DisplayType.NTSC; } public byte ReadMemory(ushort addr) { if (MemoryCallbacks.HasReads) { uint flags = (uint)MemoryCallbackFlags.AccessRead; MemoryCallbacks.CallMemoryCallbacks(addr, 0, flags, "System Bus"); } return ReadMemoryMapper(addr); } public void WriteMemory(ushort addr, byte value) { WriteMemoryMapper(addr, value); if (MemoryCallbacks.HasWrites) { uint flags = (uint)MemoryCallbackFlags.AccessWrite; MemoryCallbacks.CallMemoryCallbacks(addr, value, flags, "System Bus"); } } public byte FetchMemory(ushort addr) { return ReadMemoryMapper(addr); } private void OnExecMemory(ushort addr) { if (MemoryCallbacks.HasExecutes) { uint flags = (uint)MemoryCallbackFlags.AccessExecute; MemoryCallbacks.CallMemoryCallbacks(addr, 0, flags, "System Bus"); } } /// /// The ReadMemory callback for the mapper /// private Func ReadMemoryMapper; /// /// The WriteMemory callback for the wrapper /// private Action WriteMemoryMapper; /// /// A dummy FetchMemory that simply reads the memory /// private byte FetchMemory_StubThunk(ushort address) { return ReadMemory(address); } private byte ReadPort(ushort port) { port &= 0xFF; if (port < 0x40) // General IO ports { switch (port) { case 0x00: if (stand_alone) { return ReadPort0(); } else { _lagged = false; return cntr_rd_0; } case 0x01: return Port01; case 0x02: return Port02; case 0x03: return Port03; case 0x04: p4_read = true; return Port04; case 0x05: return Port05; case 0x06: return 0xFF; case 0x3E: return Port3E; default: return 0xFF; } } if (port < 0x80) // VDP Vcounter/HCounter { if ((port & 1) == 0) return Vdp.ReadVLineCounter(); else return Vdp.ReadHLineCounter(); } if (port < 0xC0) // VDP data/control ports { if ((port & 1) == 0) return Vdp.ReadData(); else return Vdp.ReadVdpStatus(); } switch (port) { case 0xC0: case 0xDC: if (stand_alone) { return ReadControls1(); } else { _lagged = false; return cntr_rd_1; } case 0xC1: case 0xDD: if (stand_alone) { return ReadControls2(); } else { _lagged = false; return cntr_rd_2; } case 0xDE: return PortDEEnabled ? PortDE : (byte)0xFF; case 0xF2: return HasYM2413 ? YM2413.DetectionValue : (byte)0xFF; default: return 0xFF; } } private void WritePort(ushort port, byte value) { port &= 0xFF; if (port < 0x40) // general IO ports { switch (port & 0xFF) { case 0x01: Port01 = value; break; case 0x02: Port02 = value; break; case 0x03: p3_write = true; Port03 = value; break; case 0x04: /*Port04 = value;*/ break; // receive port, not sure what writing does case 0x05: Port05 = (byte)(value & 0xF8); break; case 0x06: PSG.Set_Panning(value); break; case 0x3E: Port3E = value; break; case 0x3F: Port3F = value; break; } } else if (port < 0x80) // PSG PSG.WriteReg(value); else if (port < 0xC0) // VDP { if ((port & 1) == 0) Vdp.WriteVdpData(value); else Vdp.WriteVdpControl(value); } else if (port == 0xDE && PortDEEnabled) PortDE = value; else if (port == 0xF0 && HasYM2413) YM2413.RegisterLatch = value; else if (port == 0xF1 && HasYM2413) YM2413.Write(value); else if (port == 0xF2 && HasYM2413) YM2413.DetectionValue = value; } private SmsSyncSettings.Regions _region; } }