using System; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Sega.GGHawkLink { public partial class GGHawkLink : ISaveRam { public byte[] CloneSaveRam() { if ((L.SaveRAM != null) || (R.SaveRAM != null)) { int len1 = 0; int len2 = 0; int index = 0; if (L.SaveRAM != null) { len1 = L.SaveRAM.Length; } if (R.SaveRAM != null) { len2 = R.SaveRAM.Length; } byte[] temp = new byte[len1 + len2]; if (L.SaveRAM != null) { for (int i = 0; i < L.SaveRAM.Length; i++) { temp[index] = L.SaveRAM[i]; index++; } } if (R.SaveRAM != null) { for (int i = 0; i < R.SaveRAM.Length; i++) { temp[index] = R.SaveRAM[i]; index++; } } return temp; } return null; } public void StoreSaveRam(byte[] data) { if (L.SaveRAM != null && R.SaveRAM == null) { Buffer.BlockCopy(data, 0, L.SaveRAM, 0, L.SaveRAM.Length); } else if (R.SaveRAM != null && L.SaveRAM == null) { Buffer.BlockCopy(data, 0, R.SaveRAM, 0, R.SaveRAM.Length); } else if (R.SaveRAM != null && L.SaveRAM != null) { Buffer.BlockCopy(data, 0, L.SaveRAM, 0, L.SaveRAM.Length); Buffer.BlockCopy(data, L.SaveRAM.Length, R.SaveRAM, 0, R.SaveRAM.Length); } Console.WriteLine("loading SRAM here"); } public bool SaveRamModified => linkSyncSettings.Use_SRAM; } }