using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk { public partial class SubNESHawk : IStatable { private readonly IStatable _nesStatable; public void SaveStateBinary(BinaryWriter bw) { _nesStatable.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { _nesStatable.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { using var ms = new MemoryStream(); using var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagCount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _isLag); ser.Sync(nameof(pass_a_frame), ref pass_a_frame); ser.Sync(nameof(reset_frame), ref reset_frame); ser.Sync(nameof(pass_new_input), ref pass_new_input); ser.Sync(nameof(current_cycle), ref current_cycle); ser.Sync(nameof(reset_cycle), ref reset_cycle); ser.Sync(nameof(reset_cycle_int), ref reset_cycle_int); ser.Sync(nameof(VBL_CNT), ref VBL_CNT); } } }