using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk { public partial class SubGBHawk : IInputPollable { public int LagCount { get => _lagCount; set => _lagCount = value; } public bool IsLagFrame { get => _isLag; set => _isLag = value; } public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem(); public bool _isLag = true; private int _lagCount; } }