using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public partial class NES : IInputPollable { public int LagCount { get => _lagcount; set => _lagcount = value; } public bool IsLagFrame { get => islag; set => islag = value; } public IInputCallbackSystem InputCallbacks => _inputCallbacks; private int _lagcount; private bool lagged = true; private bool islag = false; private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem(); } }