using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class GambatteLink : IVideoProvider { public int VirtualWidth => 320; public int VirtualHeight => 144; public int BufferWidth => 320; public int BufferHeight => 144; public int VsyncNumerator => L.VsyncNumerator; public int VsyncDenominator => L.VsyncDenominator; public int BackgroundColor => unchecked((int)0xff000000); public int[] GetVideoBuffer() => VideoBuffer; private readonly int[] VideoBuffer = new int[160 * 2 * 144]; } }