using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class GambatteLink : IInputPollable { public int LagCount { get; set; } public bool IsLagFrame { get; set; } public IInputCallbackSystem InputCallbacks => _inputCallbacks; private InputCallbackSystem _inputCallbacks = new InputCallbackSystem(); } }