using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x { public partial class GBHawkLink3x : IStatable { private readonly IStatable _lStates; private readonly IStatable _cStates; private readonly IStatable _rStates; public void SaveStateBinary(BinaryWriter bw) { _lStates.SaveStateBinary(bw); _cStates.SaveStateBinary(bw); _rStates.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { _lStates.LoadStateBinary(br); _cStates.LoadStateBinary(br); _rStates.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.Sync(nameof(_cableconnected_LC), ref _cableconnected_LC); ser.Sync(nameof(_cableconnected_CR), ref _cableconnected_CR); ser.Sync(nameof(_cableconnected_RL), ref _cableconnected_RL); ser.Sync(nameof(do_2_next), ref do_2_next); ser.Sync(nameof(L_controller), ref L_controller); ser.Sync(nameof(C_controller), ref C_controller); ser.Sync(nameof(R_controller), ref R_controller); _controllerDeck.SyncState(ser); if (ser.IsReader) { FillVideoBuffer(); } } } }