using BizHawk.Common; using BizHawk.Emulation.Cores.Components.LR35902; namespace BizHawk.Emulation.Cores.Nintendo.GBHawk { public class MapperBase { public GBHawk Core { get; set; } public virtual byte ReadMemoryLow(ushort addr) { return 0; } public virtual byte ReadMemoryHigh(ushort addr) { return 0; } public virtual byte PeekMemoryLow(ushort addr) { return 0; } public virtual byte PeekMemoryHigh(ushort addr) { return 0; } public virtual void WriteMemory(ushort addr, byte value) { } public virtual void PokeMemory(ushort addr, byte value) { } public virtual void SyncState(Serializer ser) { } public virtual void Dispose() { } public virtual void Reset() { } public virtual void Mapper_Tick() { } public virtual void RTC_Get(int value, int index) { } public virtual void MapCDL(ushort addr, LR35902.eCDLogMemFlags flags) { } protected void SetCDLROM(LR35902.eCDLogMemFlags flags, int cdladdr) { Core.SetCDL(flags, "ROM", cdladdr); } protected void SetCDLRAM(LR35902.eCDLogMemFlags flags, int cdladdr) { Core.SetCDL(flags, "CartRAM", cdladdr); } } }