using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* UA (UA Ltd) ----- This one was found out later on, lurking on a proto of Pleaides. It works with 8K of ROM and banks it in 4K at a time. Accessing 0220 will select the first bank, and accessing 0240 will select the second. */ internal sealed class mUA : MapperBase { private int _toggle; public mUA(Atari2600 core) : base(core) { } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("toggle", ref _toggle); } public override void HardReset() { _toggle = 0; } public override byte ReadMemory(ushort addr) => ReadMem(addr, false); public override byte PeekMemory(ushort addr) => ReadMem(addr, true); public override void WriteMemory(ushort addr, byte value) => WriteMem(addr, value, false); public override void PokeMemory(ushort addr, byte value) => WriteMem(addr, value, true); private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(_toggle << 12) + (addr & 0xFFF)]; } private void WriteMem(ushort addr, byte value, bool poke) { if (!poke) { Address(addr); } if (addr < 0x1000) { base.WriteMemory(addr, value); } } private void Address(ushort addr) { if (addr == 0x0220) { _toggle = 0; } else if (addr == 0x0240) { _toggle = 1; } } } }