using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* F6 (Atari style 16K) ----- This is a fairly standard 16K bankswitching method. It works like F8, except there's four 4K banks of ROM, selected by accessing 1FF6 through 1FF9. These sequentially select one of the 4 banks. i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc. */ internal sealed class mF6 : MapperBase { private int _toggle; public mF6(Atari2600 core) : base(core) { } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("toggle", ref _toggle); } public override void HardReset() { _toggle = 0; } private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(_toggle << 12) + (addr & 0xFFF)]; } public override byte ReadMemory(ushort addr) => ReadMem(addr, false); public override byte PeekMemory(ushort addr) => ReadMem(addr, true); private void WriteMem(ushort addr, byte value, bool poke) { if (!poke) { Address(addr); } if (addr < 0x1000) { base.WriteMemory(addr, value); } } public override void WriteMemory(ushort addr, byte value) => WriteMem(addr, value, false); public override void PokeMemory(ushort addr, byte value) => WriteMem(addr, value, true); private void Address(ushort addr) { _toggle = addr switch { 0x1FF6 => 0, 0x1FF7 => 1, 0x1FF8 => 2, 0x1FF9 => 3, _ => _toggle }; } } }