using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /** Cartridge class used for Homestar Runner by Paul Slocum. There are 16 4K banks (total of 64K ROM) with 128 bytes of RAM. Accessing $1FE0 - $1FEF switches to each bank. */ internal sealed class mEFSC : MapperBase { private int _bank4K; private byte[] _ram = new byte[128]; public mEFSC(Atari2600 core) : base(core) { } public override byte[] CartRam => _ram; public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("bank4k", ref _bank4K); ser.Sync("auxRam", ref _ram, false); } public override void HardReset() { _bank4K = 0; _ram = new byte[128]; } public override byte ReadMemory(ushort addr) => ReadMem(addr, false); public override byte PeekMemory(ushort addr) => ReadMem(addr, true); public override void WriteMemory(ushort addr, byte value) => WriteMem(addr, value, false); public override void PokeMemory(ushort addr, byte value) => WriteMem(addr, value, true); private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } if (addr < 0x1080) { _ram[addr & 0x7F] = 0xFF; // Reading from the write port triggers an unwanted write of open bus return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low } if (addr < 0x1100) { return _ram[addr & 0x7F]; } return Core.Rom[(_bank4K << 12) + (addr & 0xFFF)]; } private void WriteMem(ushort addr, byte value, bool poke) { if (!poke) { Address(addr); } if (addr < 0x1000) { base.WriteMemory(addr, value); } else if ((addr & 0x0FFF) < 0x80) { _ram[addr & 0x7F] = value; } } private void Address(ushort addr) { _bank4K = addr switch { 0x1FE0 => 0, 0x1FE1 => 1, 0x1FE2 => 2, 0x1FE3 => 3, 0x1FE4 => 4, 0x1FE5 => 5, 0x1FE6 => 6, 0x1FE7 => 7, 0x1FE8 => 8, 0x1FE9 => 9, 0x1FEA => 10, 0x1FEB => 11, 0x1FEC => 12, 0x1FED => 13, 0x1FEE => 14, 0x1FEF => 15, _ => _bank4K }; } } }