using Jellyfish.Virtu; namespace BizHawk.Emulation.Cores.Computers.AppleII { /// /// Currently a default implementation of the GamePort, needs to be built for gamepad support /// public class GamePortComponent : IGamePort { public bool ReadButton0() => Keyboard.WhiteAppleDown; public bool ReadButton1() => Keyboard.BlackAppleDown; public bool ReadButton2() => false; public bool Paddle0Strobe => false; public bool Paddle1Strobe => false; public bool Paddle2Strobe => false; public bool Paddle3Strobe => false; public void TriggerTimers() { } } }