using System;
namespace BizHawk.Emulation.Common
{
///
/// This service provides the ability to pass video output to the client
/// If available the client will display video output to the user,
/// If unavailable the client will fall back to a default video implementation, presumably
/// a black screen of some arbitrary size
///
public interface IVideoProvider : IEmulatorService
{
///
/// Returns a frame buffer of the current video content
///
int[] GetVideoBuffer();
// put together, these describe a metric on the screen
// they should define the smallest size that the buffer can be placed inside such that:
// 1. no actual pixel data is lost
// 2. aspect ratio is accurate
///
/// Gets a value that together with , describes a metric on the screen
/// they should define the smallest size that the buffer can be placed inside such that:
/// 1. no actual pixel data is lost
/// 2. aspect ratio is accurate
///
int VirtualWidth { get; }
///
/// Gets a value that together with , describes a metric on the screen
/// they should define the smallest size that the buffer can be placed inside such that:
/// 1. no actual pixel data is lost
/// 2. aspect ratio is accurate
///
int VirtualHeight { get; }
///
/// Gets the width of the frame buffer
///
int BufferWidth { get; }
///
/// Gets the height of the frame buffer
///
int BufferHeight { get; }
///
/// Gets the vsync Numerator. Combined with the can be used to calculate a precise vsync rate.
///
int VsyncNumerator { get; }
///
/// Gets the vsync Denominator. Combined with the can be used to calculate a precise vsync rate.
///
int VsyncDenominator { get; }
///
/// Gets the default color when no other color is applied
/// Often cores will set this to something other than black
/// to show that the core is in fact loaded and frames are rendering
/// which is less obvious if it is the same as the default video output
///
int BackgroundColor { get; }
}
public static class VideoProviderExtensions
{
///
/// Sets the frame buffer to the given frame buffer
/// Note: This sets the value returned by
/// which relies on the core to send a reference to the frame buffer instead of a copy,
/// in order to work
///
public static void PopulateFromBuffer(this IVideoProvider videoProvider, int[] frameBuffer)
{
var b1 = frameBuffer;
var b2 = videoProvider.GetVideoBuffer();
int len = Math.Min(b1.Length, b2.Length);
for (int i = 0; i < len; i++)
{
b2[i] = b1[i];
}
}
}
}