# Waterboxhost This is the native support code for Waterbox. It's intended to be consumed as a shared library from the host environment with a C api. For most work with Waterbox cores, you don't need to get into this at all. ## API The public api is mostly all in `src/cinterface.rs` and has basic documentation on it. Bare minimum sequence of calls to get going: 0. (Optional) In a release environment, turn off certain checks to speed things up `wbx_set_always_evict_blocks()` 1. Create an environment, and load the ELF into it `wbx_create_host()` `wbx_activate_host()` 2. Connect exports from the guest executable to your host system `wbx_get_proc_addr()` 3. Run the guest system's init, using function pointers it exposed through `wbx_get_proc_addr()` 4. Get ready to take savestates `wbx_seal()` 5. Run emulation, using frameadvance or other advance functions exposed by the guest through `wbx_get_proc_addr()` 6. Save and load states as needed `wbx_save_state()` `wbx_load_state()` 7. Tear down the environment when done with it. (One shot processes that are about to exit can skip this; the OS will clean everything up) `wbx_deactivate_host()` `wbx_destroy_host()` Some more advanced features: * If you're keeping around multiple hosts that may compete for the same address space, use `wbx_activate_host()` and `wbx_deactivate_host()` to switch between them. * If you'd like to expose files to the virtual filesystem, see `wbx_mount_file()` and `wbx_unmount_file()`. * If you need to call dynamically exposed functions that are not part of the static exports, see `wbx_get_callin_addr()`. * If you'd like the guest code to be able to call callbacks that you pass to it, see `wbx_get_callback_addr()`. ## Building Standard rust build infrastructure is used and can be installed with `rustup`. At the moment, we're using the `nightly-x86_64-pc-windows-msvc` chain on Windows, and the `nightly-x86_64-unknown-linux-gnu` chain on linux. I don't know much about crosspiling, but presumably that will work. The linux chain works fine in WSL, anyway. When used in a Windows environment with the right default chain, `build-release.bat` will build waterboxhost.dll and copy it to the right place. When used in a Linux (or WSL) environment with the right default chain, `build-release.sh` will build libwaterboxhost.so and copy it to the right place.