#ifdef PPU_CPP void PPU::update_sprite_list(unsigned addr, uint8 data) { if(addr < 0x0200) { unsigned i = addr >> 2; switch(addr & 3) { case 0: sprite_list[i].x = (sprite_list[i].x & 0x0100) | data; break; case 1: sprite_list[i].y = (data + 1) & 0xff; break; case 2: sprite_list[i].character = data; break; case 3: sprite_list[i].vflip = data & 0x80; sprite_list[i].hflip = data & 0x40; sprite_list[i].priority = (data >> 4) & 3; sprite_list[i].palette = (data >> 1) & 7; sprite_list[i].use_nameselect = data & 0x01; } } else { unsigned i = (addr & 0x1f) << 2; sprite_list[i + 0].x = ((data & 0x01) << 8) | (sprite_list[i + 0].x & 0xff); sprite_list[i + 0].size = data & 0x02; sprite_list[i + 1].x = ((data & 0x04) << 6) | (sprite_list[i + 1].x & 0xff); sprite_list[i + 1].size = data & 0x08; sprite_list[i + 2].x = ((data & 0x10) << 4) | (sprite_list[i + 2].x & 0xff); sprite_list[i + 2].size = data & 0x20; sprite_list[i + 3].x = ((data & 0x40) << 2) | (sprite_list[i + 3].x & 0xff); sprite_list[i + 3].size = data & 0x80; } } void PPU::build_sprite_list() { if(sprite_list_valid == true) return; sprite_list_valid = true; for(unsigned i = 0; i < 128; i++) { const bool size = sprite_list[i].size; switch(cache.oam_basesize) { case 0: sprite_list[i].width = (!size) ? 8 : 16; sprite_list[i].height = (!size) ? 8 : 16; break; case 1: sprite_list[i].width = (!size) ? 8 : 32; sprite_list[i].height = (!size) ? 8 : 32; break; case 2: sprite_list[i].width = (!size) ? 8 : 64; sprite_list[i].height = (!size) ? 8 : 64; break; case 3: sprite_list[i].width = (!size) ? 16 : 32; sprite_list[i].height = (!size) ? 16 : 32; break; case 4: sprite_list[i].width = (!size) ? 16 : 64; sprite_list[i].height = (!size) ? 16 : 64; break; case 5: sprite_list[i].width = (!size) ? 32 : 64; sprite_list[i].height = (!size) ? 32 : 64; break; case 6: sprite_list[i].width = (!size) ? 16 : 32; sprite_list[i].height = (!size) ? 32 : 64; if(regs.oam_interlace && !size) sprite_list[i].height = 16; //32x64 height is not affected by oam_interlace setting break; case 7: sprite_list[i].width = (!size) ? 16 : 32; sprite_list[i].height = (!size) ? 32 : 32; if(regs.oam_interlace && !size) sprite_list[i].height = 16; break; } } } bool PPU::is_sprite_on_scanline() { //if sprite is entirely offscreen and doesn't wrap around to the left side of the screen, //then it is not counted. this *should* be 256, and not 255, even though dot 256 is offscreen. sprite_item *spr = &sprite_list[active_sprite]; if(spr->x > 256 && (spr->x + spr->width - 1) < 512) return false; int spr_height = (regs.oam_interlace == false) ? (spr->height) : (spr->height >> 1); if(line >= spr->y && line < (spr->y + spr_height)) return true; if((spr->y + spr_height) >= 256 && line < ((spr->y + spr_height) & 255)) return true; return false; } void PPU::load_oam_tiles() { sprite_item *spr = &sprite_list[active_sprite]; uint16 tile_width = spr->width >> 3; int x = spr->x; int y = (line - spr->y) & 0xff; if(regs.oam_interlace == true) { y <<= 1; } if(spr->vflip == true) { if(spr->width == spr->height) { y = (spr->height - 1) - y; } else { y = (y < spr->width) ? ((spr->width - 1) - y) : (spr->width + ((spr->width - 1) - (y - spr->width))); } } if(regs.oam_interlace == true) { y = (spr->vflip == false) ? (y + field()) : (y - field()); } x &= 511; y &= 255; uint16 tdaddr = cache.oam_tdaddr; uint16 chrx = (spr->character ) & 15; uint16 chry = (spr->character >> 4) & 15; if(spr->use_nameselect == true) { tdaddr += (256 * 32) + (cache.oam_nameselect << 13); } chry += (y >> 3); chry &= 15; chry <<= 4; for(unsigned tx = 0; tx < tile_width; tx++) { unsigned sx = (x + (tx << 3)) & 511; //ignore sprites that are offscreen, x==256 is a special case that loads all tiles in OBJ if(x != 256 && sx >= 256 && (sx + 7) < 512) continue; if(regs.oam_tilecount++ >= 34) break; unsigned n = regs.oam_tilecount - 1; oam_tilelist[n].x = sx; oam_tilelist[n].y = y; oam_tilelist[n].pri = spr->priority; oam_tilelist[n].pal = 128 + (spr->palette << 4); oam_tilelist[n].hflip = spr->hflip; unsigned mx = (spr->hflip == false) ? tx : ((tile_width - 1) - tx); unsigned pos = tdaddr + ((chry + ((chrx + mx) & 15)) << 5); oam_tilelist[n].tile = (pos >> 5) & 0x07ff; } } void PPU::render_oam_tile(int tile_num) { oam_tileitem *t = &oam_tilelist[tile_num]; uint8 *oam_td = (uint8*)bg_tiledata[COLORDEPTH_16]; uint8 *oam_td_state = (uint8*)bg_tiledata_state[COLORDEPTH_16]; if(oam_td_state[t->tile] == 1) { render_bg_tile(t->tile); } unsigned sx = t->x; uint8 *tile_ptr = (uint8*)oam_td + (t->tile << 6) + ((t->y & 7) << 3); for(unsigned x = 0; x < 8; x++) { sx &= 511; if(sx < 256) { unsigned col = *(tile_ptr + ((t->hflip == false) ? x : (7 - x))); if(col) { col += t->pal; oam_line_pal[sx] = col; oam_line_pri[sx] = t->pri; } } sx++; } } void PPU::render_line_oam_rto() { build_sprite_list(); regs.oam_itemcount = 0; regs.oam_tilecount = 0; memset(oam_line_pri, OAM_PRI_NONE, 256); memset(oam_itemlist, 0xff, 32); for(int s = 0; s < 34; s++) oam_tilelist[s].tile = 0xffff; for(int s = 0; s < 128; s++) { active_sprite = (s + regs.oam_firstsprite) & 127; if(is_sprite_on_scanline() == false) continue; if(regs.oam_itemcount++ >= 32) break; oam_itemlist[regs.oam_itemcount - 1] = (s + regs.oam_firstsprite) & 127; } if(regs.oam_itemcount > 0 && oam_itemlist[regs.oam_itemcount - 1] != 0xff) { regs.ioamaddr = 0x0200 + (oam_itemlist[regs.oam_itemcount - 1] >> 2); } for(int s = 31; s >= 0; s--) { if(oam_itemlist[s] == 0xff) continue; active_sprite = oam_itemlist[s]; load_oam_tiles(); } regs.time_over |= (regs.oam_tilecount > 34); regs.range_over |= (regs.oam_itemcount > 32); } #define setpixel_main(x) \ if(pixel_cache[x].pri_main < pri) { \ pixel_cache[x].pri_main = pri; \ pixel_cache[x].bg_main = OAM; \ pixel_cache[x].src_main = get_palette(oam_line_pal[x]); \ pixel_cache[x].ce_main = (oam_line_pal[x] < 192); \ } #define setpixel_sub(x) \ if(pixel_cache[x].pri_sub < pri) { \ pixel_cache[x].pri_sub = pri; \ pixel_cache[x].bg_sub = OAM; \ pixel_cache[x].src_sub = get_palette(oam_line_pal[x]); \ pixel_cache[x].ce_sub = (oam_line_pal[x] < 192); \ } void PPU::render_line_oam(uint8 pri0_pos, uint8 pri1_pos, uint8 pri2_pos, uint8 pri3_pos) { if(layer_enabled[OAM][0] == false) pri0_pos = 0; if(layer_enabled[OAM][1] == false) pri1_pos = 0; if(layer_enabled[OAM][2] == false) pri2_pos = 0; if(layer_enabled[OAM][3] == false) pri3_pos = 0; if(pri0_pos + pri1_pos + pri2_pos + pri3_pos == 0) return; if(regs.bg_enabled[OAM] == false && regs.bgsub_enabled[OAM] == false) return; for(unsigned s = 0; s < 34; s++) { if(oam_tilelist[s].tile == 0xffff) continue; render_oam_tile(s); } bool bg_enabled = regs.bg_enabled[OAM]; bool bgsub_enabled = regs.bgsub_enabled[OAM]; build_window_tables(OAM); uint8 *wt_main = window[OAM].main; uint8 *wt_sub = window[OAM].sub; unsigned pri_tbl[4] = { pri0_pos, pri1_pos, pri2_pos, pri3_pos }; for(int x = 0; x < 256; x++) { if(oam_line_pri[x] == OAM_PRI_NONE) continue; unsigned pri = pri_tbl[oam_line_pri[x]]; if(bg_enabled == true && !wt_main[x]) { setpixel_main(x); } if(bgsub_enabled == true && !wt_sub[x]) { setpixel_sub(x); } } } #undef setpixel_main #undef setpixel_sub #endif