using Eto; using System; using Eto.Forms; using System.Text; using Eto.Drawing; using System.Collections.Generic; namespace EtoHawk.Config { public partial class ControllerConfigPanel : Panel { // the dictionary that results are saved to Dictionary RealConfigObject; // if nonnull, the list of keys to use. used to have the config panel operate on a smaller list than the whole dictionary; // for instance, to show only a single player List RealConfigButtons; public List buttons = new List(); //These values are bogus and I'm hoping not to use them public int InputMarginLeft = 0; public int LabelPadding = 5; public int MarginTop = 0; public int Spacing = 24; public int InputSize = 130; public int ColumnWidth = 280; public int LabelWidth = 60; protected List Inputs = new List(); protected List