using System; using OpenTK.Graphics.OpenGL; namespace BizHawk.Bizware.BizwareGL { public class GDIPTextureWrapper : IDisposable { public System.Drawing.Bitmap SDBitmap; public TextureMinFilter MinFilter = TextureMinFilter.Nearest; public TextureMagFilter MagFilter = TextureMagFilter.Nearest; public void Dispose() { if (SDBitmap != null) { SDBitmap.Dispose(); SDBitmap = null; } } } }