using System; using System.Linq; using System.IO; using BizHawk.Emulation.Common; using BizHawk.Client.Common; namespace BizHawk.Client.EmuHawk { public class MovieZone { private readonly IEmulator _emulator; private readonly ToolManager _tools; private readonly string[] _log; private readonly Bk2ControllerAdapter _targetController; private string _inputKey; private Bk2ControllerAdapter _controller; public MovieZone(IMovie movie, IEmulator emulator, ToolManager tools, int start, int length, string key = "") { _emulator = emulator; _tools = tools; var lg = movie.LogGeneratorInstance(); lg.SetSource(Global.MovieSession.MovieControllerAdapter); _targetController = new Bk2ControllerAdapter { Definition = _emulator.ControllerDefinition }; _targetController.LatchFromSource(_targetController); // Reference and create all buttons if (key == "") { key = lg.GenerateLogKey(); } key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); _inputKey = key; Length = length; _log = new string[length]; // Get a IController that only contains buttons in key. string[] keys = key.Split('|'); var d = new ControllerDefinition(); foreach (var k in keys) { if (_emulator.ControllerDefinition.BoolButtons.Contains(k)) { d.BoolButtons.Add(k); } else { d.FloatControls.Add(k); int rangeIndex = _emulator.ControllerDefinition.FloatControls.IndexOf(k); d.FloatRanges.Add(_emulator.ControllerDefinition.FloatRanges[rangeIndex]); } } _controller = new Bk2ControllerAdapter { Definition = d }; var logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(_controller); logGenerator.GenerateLogEntry(); // Reference and create all buttons. string movieKey = logGenerator.GenerateLogKey().Replace("LogKey:", "").Replace("#", ""); movieKey = movieKey.Substring(0, movieKey.Length - 1); if (key == movieKey) { for (int i = 0; i < length; i++) { _log[i] = movie.GetInputLogEntry(i + start); } } else { for (int i = 0; i < length; i++) { _controller.LatchFromSource(movie.GetInputState(i + start)); _log[i] = logGenerator.GenerateLogEntry(); } } } public string Name { get; set; } public int Start { get; set; } public int Length { get; set; } public bool Replace { get; set; } = true; public bool Overlay { get; set; } public string InputKey { get => _inputKey; set { _inputKey = value; ReSetLog(); } } private void ReSetLog() { // Get a IController that only contains buttons in key. string[] keys = _inputKey.Split('|'); var d = new ControllerDefinition(); foreach (var key in keys) { if (_emulator.ControllerDefinition.BoolButtons.Contains(key)) { d.BoolButtons.Add(key); } else { d.FloatControls.Add(key); } } var newController = new Bk2ControllerAdapter { Definition = d }; var logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(newController); logGenerator.GenerateLogEntry(); // Reference and create all buttons. // Reset all buttons in targetController (it may still have buttons that aren't being set here set true) var tC = new Bk2LogEntryGenerator(""); tC.SetSource(_targetController); _targetController.SetControllersAsMnemonic(tC.EmptyEntry); for (int i = 0; i < Length; i++) { _controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(_targetController, _controller); newController.LatchFromSource(_targetController); _log[i] = logGenerator.GenerateLogEntry(); } _controller = newController; } public void PlaceZone(IMovie movie) { if (movie is TasMovie tasMovie) { tasMovie.ChangeLog.BeginNewBatch($"Place Macro at {Start}"); } if (Start > movie.InputLogLength) { // Cannot place a frame here. Find a nice way around this. return; } if (!Replace && movie is TasMovie tasMovie2) { // Can't be done with a regular movie. tasMovie2.InsertEmptyFrame(Start, Length); } if (Overlay) { for (int i = 0; i < Length; i++) { // Overlay the frames. _controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(_targetController, _controller); ORLatchFromSource(_targetController, movie.GetInputState(i + Start)); movie.PokeFrame(i + Start, _targetController); } } else { for (int i = 0; i < Length; i++) { // Copy over the frame. _controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(_targetController, _controller); movie.PokeFrame(i + Start, _targetController); } } if (movie is TasMovie tasMovie3) // Assume TAStudio is open? { tasMovie3.ChangeLog.EndBatch(); if (_emulator.Frame > Start) { // TODO: Go to start of macro? Ask TAStudio to do that? // TasMovie.InvalidateAfter(Start) [this is private] // Load last state, Emulate to Start // Or do this, if TAStudio has to be open. if (_tools.IsLoaded()) { _tools.TAStudio.GoToFrame(Start); } _tools.UpdateBefore(); _tools.UpdateAfter(); } else if (_tools.IsLoaded()) { _tools.TAStudio.UpdateValues(); } } if (movie.InputLogLength >= _emulator.Frame) { movie.SwitchToPlay(); Global.Config.MovieEndAction = MovieEndAction.Record; } } public void Save(string fileName) { // Save the controller definition/LogKey // Save the controller name and player count. (Only for the user.) // Save whether or not the macro should use overlay input, and/or replace string[] header = new string[4]; header[0] = InputKey; header[1] = _emulator.ControllerDefinition.Name; header[2] = _emulator.ControllerDefinition.PlayerCount.ToString(); header[3] = $"{Overlay},{Replace}"; File.WriteAllLines(fileName, header); File.AppendAllLines(fileName, _log); } public MovieZone(string fileName, IEmulator emulator, ToolManager tools) { if (!File.Exists(fileName)) { return; } _emulator = emulator; _tools = tools; string[] readText = File.ReadAllLines(fileName); // If the LogKey contains buttons/controls not accepted by the emulator, // tell the user and display the macro's controller name and player count _inputKey = readText[0]; var lg = Global.MovieSession.LogGeneratorInstance(); lg.SetSource(Global.MovieSession.MovieControllerAdapter); string key = lg.GenerateLogKey(); key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); string[] emuKeys = key.Split('|'); string[] macroKeys = _inputKey.Split('|'); foreach (var macro in macroKeys) { if (!emuKeys.Contains(macro)) { System.Windows.Forms.MessageBox.Show($"The selected macro is not compatible with the current emulator core.\nMacro controller: {readText[1]}\nMacro player count: {readText[2]}", "Error"); return; } } // Settings string[] settings = readText[3].Split(','); Overlay = Convert.ToBoolean(settings[0]); Replace = Convert.ToBoolean(settings[1]); _log = new string[readText.Length - 4]; readText.ToList().CopyTo(4, _log, 0, _log.Length); Length = _log.Length; Start = 0; Name = Path.GetFileNameWithoutExtension(fileName); // Adapters _targetController = new Bk2ControllerAdapter { Definition = _emulator.ControllerDefinition }; _targetController.LatchFromSource(_targetController); // Reference and create all buttons string[] keys = _inputKey.Split('|'); var d = new ControllerDefinition(); foreach (var k in keys) { if (_emulator.ControllerDefinition.BoolButtons.Contains(k)) { d.BoolButtons.Add(k); } else { d.FloatControls.Add(k); } } _controller = new Bk2ControllerAdapter { Definition = d }; } #region Custom Latch private void LatchFromSourceButtons(Bk2ControllerAdapter latching, IController source) { foreach (string button in source.Definition.BoolButtons) { latching[button] = source.IsPressed(button); } foreach (string name in source.Definition.FloatControls) { latching.SetFloat(name, source.GetFloat(name)); } } private void ORLatchFromSource(Bk2ControllerAdapter latching, IController source) { foreach (string button in latching.Definition.BoolButtons) { latching[button] |= source.IsPressed(button); } foreach (string name in latching.Definition.FloatControls) { float sFloat = source.GetFloat(name); int indexRange = source.Definition.FloatControls.IndexOf(name); if (sFloat == source.Definition.FloatRanges[indexRange].Mid) { latching.SetFloat(name, sFloat); } } } #endregion } }