#include namespace SuperFamicom { ControllerPort controllerPort1; ControllerPort controllerPort2; #include "gamepad/gamepad.cpp" #include "mouse/mouse.cpp" #include "super-multitap/super-multitap.cpp" #include "super-scope/super-scope.cpp" #include "justifier/justifier.cpp" Controller::Controller(uint port) : port(port) { } Controller::~Controller() { } auto Controller::latch(bool data) -> void { if(latched == data) return; latched = data; if (latched == 0 && port == ID::Port::Controller1) platform->notify("LATCH"); } auto Controller::iobit() -> bool { switch(port) { case ID::Port::Controller1: return cpu.pio() & 0x40; case ID::Port::Controller2: return cpu.pio() & 0x80; } unreachable; } auto Controller::iobit(bool data) -> void { switch(port) { case ID::Port::Controller1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break; case ID::Port::Controller2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break; } } // auto ControllerPort::connect(uint deviceID) -> void { if(!system.loaded()) return; delete device; switch(deviceID) { default: case ID::Device::None: device = new Controller(port); break; case ID::Device::Gamepad: device = new Gamepad(port); break; case ID::Device::ExtendedGamepad: device = new Gamepad(port, true); break; case ID::Device::Mouse: device = new Mouse(port); break; case ID::Device::SuperMultitap: device = new SuperMultitap(port, false); break; case ID::Device::Payload: device = new SuperMultitap(port, true); break; case ID::Device::SuperScope: device = new SuperScope(port); break; case ID::Device::Justifier: device = new Justifier(port, false); break; case ID::Device::Justifiers: device = new Justifier(port, true); break; } } auto ControllerPort::power(uint port) -> void { this->port = port; } auto ControllerPort::unload() -> void { delete device; device = nullptr; } auto ControllerPort::serialize(serializer& s) -> void { } }