#pragma once namespace nall { //scan all four sides of the image for fully transparent pixels, and then crop them //imagine an icon centered on a transparent background: this function removes the bordering //this certainly won't win any speed awards, but nall::image is meant to be correct and simple, not fast inline auto image::shrink(u64 transparentColor) -> void { //top { u32 padding = 0; for(u32 y : range(_height)) { const u8* sp = _data + pitch() * y; bool found = false; for(u32 x : range(_width)) { if(read(sp) != transparentColor) { found = true; break; } sp += stride(); } if(found) break; padding++; } crop(0, padding, _width, _height - padding); } //bottom { u32 padding = 0; for(u32 y : reverse(range(_height))) { const u8* sp = _data + pitch() * y; bool found = false; for(u32 x : range(_width)) { if(read(sp) != transparentColor) { found = true; break; } sp += stride(); } if(found) break; padding++; } crop(0, 0, _width, _height - padding); } //left { u32 padding = 0; for(u32 x : range(_width)) { const u8* sp = _data + stride() * x; bool found = false; for(u32 y : range(_height)) { if(read(sp) != transparentColor) { found = true; break; } sp += pitch(); } if(found) break; padding++; } crop(padding, 0, _width - padding, _height); } //right { u32 padding = 0; for(u32 x : reverse(range(_width))) { const u8* sp = _data + stride() * x; bool found = false; for(u32 y : range(_height)) { if(read(sp) != transparentColor) { found = true; break; } sp += pitch(); } if(found) break; padding++; } crop(0, 0, _width - padding, _height); } } inline auto image::crop(u32 outputX, u32 outputY, u32 outputWidth, u32 outputHeight) -> bool { if(outputX + outputWidth > _width) return false; if(outputY + outputHeight > _height) return false; u8* outputData = allocate(outputWidth, outputHeight, stride()); u32 outputPitch = outputWidth * stride(); for(u32 y = 0; y < outputHeight; y++) { const u8* sp = _data + pitch() * (outputY + y) + stride() * outputX; u8* dp = outputData + outputPitch * y; for(u32 x = 0; x < outputWidth; x++) { write(dp, read(sp)); sp += stride(); dp += stride(); } } delete[] _data; _data = outputData; _width = outputWidth; _height = outputHeight; return true; } inline auto image::alphaBlend(u64 alphaColor) -> void { u64 alphaR = (alphaColor & _red.mask() ) >> _red.shift(); u64 alphaG = (alphaColor & _green.mask()) >> _green.shift(); u64 alphaB = (alphaColor & _blue.mask() ) >> _blue.shift(); for(u32 y = 0; y < _height; y++) { u8* dp = _data + pitch() * y; for(u32 x = 0; x < _width; x++) { u64 color = read(dp); u64 colorA = (color & _alpha.mask()) >> _alpha.shift(); u64 colorR = (color & _red.mask() ) >> _red.shift(); u64 colorG = (color & _green.mask()) >> _green.shift(); u64 colorB = (color & _blue.mask() ) >> _blue.shift(); f64 alphaScale = (f64)colorA / (f64)((1 << _alpha.depth()) - 1); colorA = (1 << _alpha.depth()) - 1; colorR = (colorR * alphaScale) + (alphaR * (1.0 - alphaScale)); colorG = (colorG * alphaScale) + (alphaG * (1.0 - alphaScale)); colorB = (colorB * alphaScale) + (alphaB * (1.0 - alphaScale)); write(dp, (colorA << _alpha.shift()) | (colorR << _red.shift()) | (colorG << _green.shift()) | (colorB << _blue.shift())); dp += stride(); } } } inline auto image::alphaMultiply() -> void { u32 divisor = (1 << _alpha.depth()) - 1; for(u32 y = 0; y < _height; y++) { u8* dp = _data + pitch() * y; for(u32 x = 0; x < _width; x++) { u64 color = read(dp); u64 colorA = (color & _alpha.mask()) >> _alpha.shift(); u64 colorR = (color & _red.mask() ) >> _red.shift(); u64 colorG = (color & _green.mask()) >> _green.shift(); u64 colorB = (color & _blue.mask() ) >> _blue.shift(); colorR = (colorR * colorA) / divisor; colorG = (colorG * colorA) / divisor; colorB = (colorB * colorA) / divisor; write(dp, (colorA << _alpha.shift()) | (colorR << _red.shift()) | (colorG << _green.shift()) | (colorB << _blue.shift())); dp += stride(); } } } inline auto image::transform(const image& source) -> void { return transform(source._endian, source._depth, source._alpha.mask(), source._red.mask(), source._green.mask(), source._blue.mask()); } inline auto image::transform(bool outputEndian, u32 outputDepth, u64 outputAlphaMask, u64 outputRedMask, u64 outputGreenMask, u64 outputBlueMask) -> void { if(_endian == outputEndian && _depth == outputDepth && _alpha.mask() == outputAlphaMask && _red.mask() == outputRedMask && _green.mask() == outputGreenMask && _blue.mask() == outputBlueMask) return; image output(outputEndian, outputDepth, outputAlphaMask, outputRedMask, outputGreenMask, outputBlueMask); output.allocate(_width, _height); for(u32 y = 0; y < _height; y++) { const u8* sp = _data + pitch() * y; u8* dp = output._data + output.pitch() * y; for(u32 x = 0; x < _width; x++) { u64 color = read(sp); sp += stride(); u64 a = (color & _alpha.mask()) >> _alpha.shift(); u64 r = (color & _red.mask() ) >> _red.shift(); u64 g = (color & _green.mask()) >> _green.shift(); u64 b = (color & _blue.mask() ) >> _blue.shift(); a = normalize(a, _alpha.depth(), output._alpha.depth()); r = normalize(r, _red.depth(), output._red.depth()); g = normalize(g, _green.depth(), output._green.depth()); b = normalize(b, _blue.depth(), output._blue.depth()); output.write(dp, (a << output._alpha.shift()) | (r << output._red.shift()) | (g << output._green.shift()) | (b << output._blue.shift())); dp += output.stride(); } } operator=(std::move(output)); } }