/******************************************************************************/ /* Mednafen NEC PC-FX Emulation Module */ /******************************************************************************/ /* gamepad.cpp: ** Copyright (C) 2006-2016 Mednafen Team ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software Foundation, Inc., ** 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../pcfx.h" #include "../input.h" #include "gamepad.h" namespace MDFN_IEN_PCFX { class PCFX_Input_Gamepad : public PCFX_Input_Device { public: PCFX_Input_Gamepad() { buttons = 0; } virtual ~PCFX_Input_Gamepad() override { } virtual uint32 ReadTransferTime(void) override { return 1536; } virtual uint32 WriteTransferTime(void) override { return 1536; } virtual uint32 Read(void) override { return buttons | FX_SIG_PAD << 28; } virtual void Write(uint32 data) override { } virtual void Power(void) override { buttons = 0; } virtual void Frame(uint32_t data) override { buttons = data; } private: // 5....098 7......0 // m mldru rs654321 uint16 buttons; }; PCFX_Input_Device *PCFXINPUT_MakeGamepad(void) { return new PCFX_Input_Gamepad(); } }