using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x { public partial class GBHawkLink4x : IInputPollable { public int LagCount { get => _lagcount; set => _lagcount = value; } public bool IsLagFrame { get => _islag; set => _islag = value; } public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem(); public bool _islag = true; private int _lagcount; } }